Pyramid has a wish list. A bunch of issues that give guidance as to what to write. It’s fun, and there’s often some really novel stuff on there.
But I think it would benefit from a few changes.
GURPS has some pretty cool lines going on that people actually play. Support for that should always be encouraged. I’d suggest opening up certain topics as “you may always submit an article for . . .” issues.
What would I first throw down?
- Dungeon Fantasy
- Monster Hunters
- Infinite Worlds
- Transhuman Space
Now, I don’t like Infinite Worlds much, and Transhuman Space has (in my opinion) an approachability problem. But . . . they’re officially supported GURPS sub-lines, and SJG should always stand ready to accept dedicated support along that front.
The flip side of this is that some of thee concepts, such as Infinite Worlds and Transhuman Space, mightn’t sell that well. So there’d need to be some editorial pruning to account for certain things not being salable . . . but I rather strongly suspect you would fill ten issues of DF before you got to one full issue of Infinite Worlds or Transhuman Space anyway. Maybe a self-correcting problem.
There’s also a whole bunch of really good rules-oriented books out there that can probably always have articles thrown at them. In no particular order:
- Martial Arts and derived works. In my own PDF library, Tactical Shooting is a martial arts book.
- Magic, Thaumatology, and derived works (including Ritual Path Magic)
- Social Engineering
- Powers, including Divine Favor, Supers, and other things that build off the powers framework
- Alternate GURPS
There are issues and concepts that are cool but obscure or, for whatever reason, unpopular. I think Wild West would fit here, and though I love it dearly, Gunplay and Military Sci-Fi are not directly supported by a full line (maybe Transhuman Space counts). This could also include Alternate Dungeons – which is specifically deviations from full line support in tune with the original DF mission. But to me, this is where the current Wish List shines. Identifying things GURPS can do that are out of the mainstream, but still entirely cool.
GURPS is hard enough to write for – lots of material to peruse, the monster style guide – without an author having to check the wish list and note that “gee, I’d love to write a Dungeon Fantasy themed article, but it’s not on the list right now.” Dungeon Fantasy is, from what I understand, the most vibrant and best-selling individual line. You should feed success to the greatest extent possible. Monsters and foes for DF? Bring ’em on. Mini-scenarios and maps and pre-gen encounters? Booyah, love it.
I can easily see the authorial juices being properly encouraged by “you may always submit articles for these things; we are also looking for special submission for these other things that change on a rotating basis.”
This isn’t entirely theory. I’ve heard discussions that end with “well, the Wish List doesn’t call out room for that cool idea. So you’d better shelve it and find another one.” That’s fine if you’re way off in la-la land, but if your cool idea supports very popular settings or rules, I think it’s in GURPS’ interest to have it be fair game.