In which I squeal like a little girl
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
+Peter V. Dell’Orto gives a play report on how, despite what you might think, GURPS Martial Arts: Technical Grappling makes Dungeon Fantasy more awesome, rather than less. In fairness, he and I developed a huge treatment of this subject on our own, so it’s not “out of the box” ready to go, but it wasn’t that…
We started out, after the usual banter, buying healing potions (4 at 130gp each) and +Peter V. Dell’Orto hired two hirelings and a 14-year old torchbearer. We called them Red 1 and Red 2 to start, and decided that the torchbearer was an exchange student, and we’d be giving him two gp and one credit. We enter…
This is the second post for the weekly updates for Gaming Ballistic LLC. Administration Thus far, I’ve signed four professionals to work on my upcoming products. The one addition is going over to Nathan D. Paoletta for work on Dungeon Grappling layout. I still need to make contributor and other contracts for perhaps five more people…
After all of the pro/con discussion – most of it remarkably civil, thanks – I stumbled upon a fun (if strongly tilting towards the negative) counterpoint that ups the ante on the topic of GURPS‘ relative complexity: How to GURPS and why it sucks anyway, by Mu. The “TLDR” section contains a lot of goodness…
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you. GURPS 101: Avoiding Combat Analysis-Paralysis in GURPS He nicely covers some options (and non-options) to keep things simple. It’s not even a false economy of simple. I’ve heard that while…
Adventuring in Nordlond We had the inaugural session of Kyle’s campaign, which he’s calling the Nordlond Sagas. Not Kickstarter related entirely, but not unrelated either. All the PCs wound up taking a racial package out of Norðlondr Folk. So we have no pure humans. We have an Elfàrd Wizard (me), a Himneskur (god-blooded) knight-ish character built…