In which I squeal like a little girl
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
There has been progress in the art for GURPS Martial Arts: Technical Grappling.
This may not seem like much, and I’m sure the queue is quite long, etc. But this is progress.
I’m sure that once I’ve got the hang of this, it’ll be faster and easier. For now, making slow progress, but I get a lot of help, mostly from +Eric hil and +Brian Ronnle . The good: All the PCs are basically done. I’ve got their basic equipment in place – weapons and armor Doing the equipment inspired me…
Over on Dungeon Fantastic, +Peter V. Dell’Orto has a rules thought about doing the Feint maneuver a bit differently. Go read it. I’ll wait. His overall thought boils down to that the Feint is an enabling roll, that all you have to do is win the quick contest. High skill just makes winning that much more sure,…
Derek Knutsen-Frey and I chatted a lot about Dragon Heresy in a prior interview. It was a great chat. We also spent another hour (ish) talking about the business of game design. Even if I do say so myself, it’s a very good discussion. EPISODE 171 – DOUGLAS COLE DRAGON HERESY PART 2 Other links: RPG…
Yay, I get to play in another GURPS campaign! I’ll be joining +Christian Blouin and diverse others in his Reclaiming Khazad-dum campaign as of tonight. I’m very excited. It’s another fantasy-style campaign, but this one is pure GURPS (Tolkien based) rather than Golarion with GURPS. So we’ll see what flavor is there. Also, this group has decided…
Last Sunday I intereviewed Steve Jackson (of Steve Jackson Games) on the Firing Squad. We spoke for about an hour (a bit less) about Ogre, a tiny bit of Car Wars, Munchkin, and GURPS. I’m in “post production” right now, editing the video. Transcription is in the works. I already have an audio file. I…
It’s another GURPSDay, and here’s the last few weeks of posts! My 8th Kickstarter, Norðvorn Sagas, launched on September 10, and funded on the 17th! We are now at 125% funding with more than three weeks to go. Given the trajectory of Kickstarters, we’re estimated by BackerTracker to hit over $30,000, well past the highest…