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Rcl and ST in GURPS
Idle conversation on the Discord chat about a full-auto .50 BMG rifle (as opposed to a machinegun) led to the comment that for sufficiently strong and large races or creatures, they really should be kitted out with battle rifles in sufficiently impressive calibers. I mean, why wouldn’t a large-enough race make a rifle capable of…
Actual Play: Skull and Shackles – Part 2
Continuing the play report for the Skull and Shackles game, as always GM’d by +Jeromy French , with +Matt Sutton (Malgrim) , +kung fu hillbilly (Alejandro) , +Joshua Taylor (Gimbal) as my (Pel) more-or-less trusty allies. Hey, we’re pirates, trust is a guideline, not a rule. Play started with us waking up to find one of our new crewmembers missing from the ship, but clearly bad…

Well, well, well… Hans
As I mentioned a few days ago, we have a new blog in town. Hans-Christian Vortisch, author of GURPS Tactical Shooting among many other things, is starting up his own blog. You can see the kinds of things he thinks about in my Firing Squad interview with him. It’s called Shooting Dice – Guns and…
Pyramid Panel Discussion – interview complete, now processing
Successfully got two hours of raw video last night with +Steven Marsh , +Sean Punch , +David Pulver , J. Edward Tremlett, +Andy Vetromile, +Christopher Rice , and +Matt Riggsby for my Pyramid Panel interview for Gaming Ballistic. Did a bunch of editing last night, and the first draft is ready to be processed and…

Goodbye, my friend (Digression)
My friend died yesterday. I don’t know details, but he and his wife were driving on a Sunday morning – he would appreciate a Babylon 5 Sunday Drive reference here – and two cars were racing. They apparently slammed into him sideways, and hit other cars as well. He was pronounced dead at the scene….
In defense of the cinematic (Damage and Quick-Shooting Bows)
I do a lot of posting about “realistic” stuff, and increasing the verisimilitude and simulationism achievable – hopefully at minimal cost – for GURPS. An example – instead of being able to accelerate from a standing stop to full Move in one turn, if you halve your acceleration (so on turn one, Joe average can…