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A Matter of Perception
Observation gets a lot of confusion and hate on the boards due to some fluff text in the beginning. Still, what’s going on with Perception and other perception-based skills? When should each be used? Perception As far as I can tell, this one is simply sensory acuity, with a small side-order of data processing. One…
Technical Longsword: GURPS gets it right
I seem to be riffing off of +Peter V. Dell’Orto a lot, but in this case we both got forwarded the same neat clip at the same time. Peter made a lot of good points in his post. What I’m going to do is break down the iconic exchange in this video in roughly one-second intervals. And…
Retroactive Planning in GURPS
Thursday is GURPSDay, and it’s time to think ahead. We had a fun situation in this past Monday’s Aeon supers game. We decided to use the 4-As framework to make a plan. We gathered intel, we actually guessed at what was going to happen, and we were even right. Then we completely biffed it by…
Grappling in the OSR
Gothridge Manor 8 Preview L-O-C-K in the OSR! L-O-C-K in the OSR! L-O-C-K in the OSR! Lockin’ in the OSR. (Apologies to John Mellencamp) Look, a preview! A while ago, +Peter V. Dell’Orto and I decided that it should be possible, and more importantly, it would be fun to apply the principles of Technical Grappling to a game…
Christian knocks one out of the park
Remember what happens next? +Christian Blouin pens at least a GURPS 303 article on using social reactions and influence against PCs. Any time you’re “compelling” the characters to act a certain way, you need to be somewhat cautious, but still, it can be done, and often is an important part of a majorly fun plotline Consternation…
Dragon Heresy sneak peek: Oath of Yggdrasil (paladin oath)
One of the more challenging and enjoyable parts of writing Dragon Heresy is creating subclasses. Don’t get me wrong – the basic subclasses provided with the SRD5.1 are nice, and a good start. But the defining of additional sub-classes isn’t just an exercise of “ooh, cool powers.” I have done more world-building in defining these…