Technically I’m sorta stealing this from the SJ Forums user Kallatari, but not exactly.
There’s a thread that just cropped up on the Camouflage skill and the distinction between Camouflage and Stealth. This is an old discussion, but still mostly unresolved.
Maybe a successful Camouflage roll subtracts from the bonus you get for being In Plain Sight.
You’d want to balance it such that in order to completely remove it, you need the right materials and plenty of time.
Again, not fully formed, but Stealth to me is about movement, sound, and picking the right time to make transitions. It’s about not being seen in the first place, not blending in with the environment.
Anyway, +Jake Bernstein has been egging me on to unify all of the sensory rules in the same way I tried to do in Dodge This. This might be my starting point.