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I get to play DnD Fifth Edition!

I’m very excited. I asked to join a DnD game with some names you’re going to recognize when I post session reports, and was invited to join.

Because I don’t have access to the PHB, I”m sticking with the basics. Fifth level fighter, and he’s developing a nice backstory.

I rolled ridiculously well for stats: 4d6 drop lowest, plus being human, gave me 13, 16, 14, 14, 16, 15.

Yow.

Right now, I’m considering Heavy Armor Feat instead of the +2 to stats, but I’m unsure. I don’t really have access to the feat list. If I just do stats, I can rock out with STR 18, DEX 15, CON 16, INT 13, WIS 14, CHA 14 or I can go with STR 17 and DEX 16. I like high DX for both the AC as well as often a bonus with ranged weapons. I’ve got an Archery specialty at the moment, but Great Weapon Fighting might be fun too. He’s going to let me start with plate armor, and my loadout is a longsword, longbow, glaive, and two handaxes.

The back story on him is At a certain age (18, 21, whatever) the noble scions of the House of the Azure Tabard (or some such) are sent on Quest. They’re teleported (voluntarily) way the hell away. They must adventure, thrive, enrich themselves to show they are worthy, lead men, follow men, slay monsters, fight for law, and . . . eventually . . . return home.

I’ve got some other notes on him, and I’ll post a final character when I’m done.
For now, though – I’m open to suggestions! What am I missing?

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5 Comments

  1. As far as I know, odd number stats don't do anything but qualify you for some feats, and I don't think any feats require 17 Str, so I would either go with Str 18 or Dex 16, Int 14.

  2. Take a long look at Shield Mastery. Yeah, no bonus to stat built in, but (especially if you get the Athletics skill, and you should anyway) it gives you a bonus action to knock folks on their ass. Do that first, and you have advantage on your follow up attack(s), as do your friends standing next to the guy (like the Thief). Also a pair of nice bonuses to Dex-based saves.

    You mention going heavy armor, which means you dont really need to sweat Dex. Put your 13 there, unless you really are hankering for another +1 to acrobatics or initiative. 14 is definitely more than enough. Definitely get Str and Con up as high as you can though. +1 to hit in 5e is actually a pretty big deal, if only because plusses to hit are a little hard to come by. An 18 AC is pretty rough and tough for a good long while in this edition.

  3. I look forward to reading your session report.

    I liked a lot of what I've seen of 5th edition (I got one of the books for my birthday last month).

    The only thing that really jars me is I can't wrap my mind around the "spell slot" magic system with characters getting x slots of y level – the concept seems so purely a game mechanical construct designed to keep past continuity while providing some flexibility that it ruined the rest of the game for me. As far as I know, though, no one else in all of gaming has had this reaction (:

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