Surprise love for The Last Gasp in the SJG Live talk with Steven and Sean
I would never in a billion years thought that the fairly fiddly The Last Gasp would have been one of those that “surprised” and delighted Steven. Woo hoo!
I’ve been published nine times in GURPS Fourth Edition. One major work (Technical Grappling) and eight articles in Pyramid. Having just reviewed Pyramid #3/70, I thought I’d go back and revisit my old stuff, using the same format, and applying the same scale. Granted, I could be pretty biased – but that’s what blogs are…
Two things are taking my blogging time right now. First is that +Jeffro Johnson is helping me get acquainted with the PERL script we use to get the GURPSDay thing going. His ownership and authorship of the script was always supposed to be temporary, but he’s just so efficient that we never really completed the knowledge transfer….
We picked up where we left off, and the amulet that controlled some sort of transport device. We reviewed prior locations and interesting phenomena, so as to figure where to go next. We decide to head West, and we see doors which are shiny, iron, dwarven-made doors. They don’t appear to be locked in any…
I’ve never really asked for art before, so I’m going to post some art direction notes here and ask for reactions from artists as to whether this is the right kind of direction. Is this enough information? Is it too much? Does it get your juices flowing, or stifle creativity? Art notes: Chapter 2 Core…
Thursday is GURPSDay, while it’s been a light week for me (which is a shame, because the last Aeon game gave me a lot to think and talk about), others have been on the case, with 42 articles on the rolls thus far, as of 8:30pm CST. May is GURPSDay recruiting month, I’m still hoping…
A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…