Surprise love for The Last Gasp in the SJG Live talk with Steven and Sean
I would never in a billion years thought that the fairly fiddly The Last Gasp would have been one of those that “surprised” and delighted Steven. Woo hoo!
When last we left our heroes, we’d just played a fey game, and since we weren’t dead or asleep for 1,000 years, we considered ourselves victors. Journeying to the forest, and headed across a ridgeline, we discover 8 orcs (that we can see) trying to lay an ambush for us. They are about 120-140′ from…
+Lowell Francis over at Age of Ravens threw down a mighty post: “33 Things I Want From Combat As a Player.” I read them, and had thoughts. I will share them, because that’s what I do on this blog. This is the final part of a three-part response. You can find my comments on the first 11 of…
I’m quite aware of the many, um, dynamic arguments about the concept of Hit Points in the various Dungeons and Dragons games. Are they physical injury (the answer seems to be ‘mostly not’)? Are they a good way to represent injury (jury out, but very, very heated)? Are they realistic (clearly not, nor are they…
In my writeup of Cadmus, +Mark Langsdorf and I had a brief interchange about combat vs. non-combat healing. Cadmus is very, very powerful as a healing machine assuming that he has time to recover. The combination of Lay on Hands (Empathic Faith Healing) and Flesh Wounds (rapid wound recovery means he can bring a party of five…
This morning, as always, I went about 13 miles to work. It took me, from when I hugged my family to when I pushed “go” on my computer, about 30 minutes. That’s not bad. This weekend, I will (again) travel from Minneapolis to Penang, Malaysia. That’s about 9,000 miles. It will, all told, take me…
The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…