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You spin me right round baby right round
There’s an interesting discussion over on the forums about using the Slip maneuver – a retreat in the forward direction – to maneuver around your foe. +Sean Punch provided some feedback on how this should be treated, and how when looking at a system using discrete one-second turns, sometimes judgement must be exercised to ensure sanity….
Playtesting to find WTF Moments
As +Peter V. Dell’Orto noted, I’ve spent a lot of time this vacation writing. An exchange we had on passing back the twenty-third revision of one of the two projects we’ve been collaborating on made me appreciate for the Nth time the value of playtesting, and also what “simple” means. I do a lot of spreadsheet work when…
Sweeps vs. Takedowns (or Force Posture Change)
In +Christian Blouin‘s campaign they’re using Technical Grappling (which is now over 250 sales!) and this seems to lead to more attempts to do grappling-related things. I consider this a win. One thing that came up during play was Drolf, +Justin Aquino‘s character whom I was driving for the day, was going to run by an orc,…
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Violent Resolution – Home on the Range
While getting up close and personal in combat is a staple of the genre, so too is rendering your foe ineffective from a distance. Archers and catapults were part of the wargaming scene from which RPGs emerged from the beginning, and this trend only increased as the games turned their focus to conflicts based on…
Krail’s Folly: Pouring sand into the sandbox
In a previous post, I linked to +Jason Packer‘s concept for a Dungeon Fantasy sandbox campaign. In it, he posits a royal command, given by someone named King Krail, to reclaim an area bordered by some pretty distinct geography. In short, he sketches out a sandbox, evocatively enough that it begs many questions, some of which…
GURPS Jade Regent – Audrey Too and the Scary Black Things
We picked up in the middle of combat, facing what looked to be one frost wight (the second died real quick in the first moment of the restarted game), and two “Scary Black Things,” which had proved to be very robust to damage, presumably very high DR. Shiba goes after the frost wraith, and severs…
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My granddaughter (6) liked Zootopia, so not that much emotional robustness is required. She says she wasn't scared by it. Otherwise interesting and revealing juxtaposition.
My granddaughter (6) liked Zootopia, so not that much emotional robustness is required. She says she wasn't scared by it. Otherwise interesting and revealing juxtaposition.