This season was a lot like a two-parter on Cable-TV.

Episodes 1-8 were amazing and fun. We decided to take aim at the global Private Military Corporation called Blue Skies. It’s the finest sort of gaming, in my opinion. Fast-moving. Involved. Proactive. We took the fight to the enemy and expended our resources (scarce and otherwise) and talents to great effect. We absolutely crippled their plans over the course of eight sessions.

Sure, we suffered some setbacks. We had a semi-voluntary character fatality in S3E5, and lost Arc Light. But overall, veni, vidi, vici.

We really started to purposefully take the fight to Blue Skies in S3E7, and did that pretty well. We did, though, start to feel more directed here, as forces conspired to push us to Yankee Stadium. This was, in a real way, expected – we’d taken on a hard adversary in Blue Skies, and it was to be expected that, proof or no (we’d been very good about covering our tracks), they’d push back.

But in E9 or so we created lady Ultron, or Natalie as we called her, call sign Galatea. This had the feel of an unavoidable event to it, both in game (some things are fated to happen) and out-of-game (the GM gets to make some things happen).

After that, we were informed of, and planned, a visit to Greenland, where we’d try and get some critical records before the bad guys did. We spent an entire mission planning the attack. We execute it . . . and other than an unfortunate incident where Zephyr falls and breaks his leg, we encounter zero resistance. None. Zip. Zilch. Nada.

In game (and out of game), The Commander suspects that this is, in the words of Vader, D, all too easy. Someone wanted us to succeed; more importantly, they wanted us to extract the vampire-looking thing in the stasis tube.

After a lot of whining by me (I thought I was being appropriately cautious, but my compatriots felt it was paranoid, at least in-game), we went on foot to the Thule AFB, and dropped it all off there.

Then our plane got shot down, and we woke up out-of-time. About 50 years in the future, in a post-apocalypse environment.

Wackiness Ensues.

In the end, we got our powers back and managed to transport ourselves back to our time. Katana says she mustn’t go back, but The Commander and she had a moment, and will not be parted. We go back together.

We decided to be selfish, and probably killed the world in the process. Ah, love.

The Remnant of a Remnant Shall Be Saved

That’s a Robert Jordan reference.

So, here’s the deal, I think: We’re doomed.

The first few seasons dealt very firmly with avoiding The Black Swan event. We thought we’d succeeded. In reality, I feel very strongly that we have only postponed the inevitable. Our job as the B-Team is not to prevent the Black Swan. That’s going to happen, as the song goes, with our without us.

But it could be the end of all things, or humanity could survive, after a fashion. The better the B-Team does, the “better” off humanity is . . . but The Flood is coming, with the inevitability of a divine hammer.

In the metagame, the D-Team is playing in the same Aeon universe as the A-, B-, and C-Teams, and their world is the post-apocalyptic wasteland we visited in Episodes 12-14. So out-of-game, we know that doomsday is coming.

Galatea, Katana, Katana and the Commander, and other things. The Crystal Skulls. Weird surges of magic, chi, and kyberian energy. All of these breadcrumbs point to one conclusion:

Only the remnant of a remnant shall be saved.

3 thoughts on “Aeon Season 3 Thoughts

    1. In case there is confusion here, Philip Norfleet – Aeon is *not* in anyway related to the roleplaying game put out by White Wolf nor the comic Aeon Flux. The name “Aeon” stems from a mnemonic in the campaign world for powers classification: “Alpha (high-powered beings – think Omega mutants from Marvel), Epsilon (moderately powered beings – think most X-Men), Omega (beings with some or limited powers – think most Morlocks), and None (no powers).

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