Fantastic Dungeon Grappling: A self-review
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Fantastic Dungeon Grappling: A self-review

I got a sometimes-rare opportunity last night – I got to use the rules I’ve written in the core of their design intent. In this case, it was the simplified and upgraded rules for grappling that appear in my recent Hall of Judgment book: Fantastic Dungeon Grappling. These took the method of GURPS Martial Arts: Technical Grappling, and seasoned…

Halcyon (Hell-psion?) Campaign: Starting Session Report
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Halcyon (Hell-psion?) Campaign: Starting Session Report

A Short Takeoff Roll After a long, long head-down hiatus brought about by life and other obligations hitting several of us hard, the Monday night crew (GM’d by Christopher Rice, proprietor of Ravens n Pennies) finally sat down to start the GURPS “Halcyon” campaign. I will admit up front was was lukewarm on the premise…

Dragon Heresy: The Last 48 Hours
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Dragon Heresy: The Last 48 Hours

Dragon Heresy: The Last 48 Hours As always, the last 48 hours of a Kickstarter are crucial. One can frequently match the first two days’ funding totals in the last two days, and for Dragon Heresy, if we did that, we’d be seriously flirting with the big stretch goal at $16,000 for an offset run…