Prioritizing Defense, Prelude
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Prioritizing Defense, Prelude

This is going to be a bit of a meta-post, in that I’ve been trying to work around an idea about running defensive-oriented combat in RPGs ever since I published the related article Unpacking Failed Attack Rolls in GURPS. In it, I note in the On Guard! and What’s the Point? sections that RPGs tend to…

Conditional Injury Actual Play (Pyramid #3/120)
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Conditional Injury Actual Play (Pyramid #3/120)

I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…

Unpacking Failed Attack Rolls in GURPS
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Unpacking Failed Attack Rolls in GURPS

There’s an interesting (drink!!*) thread over on the GURPS forums about what a “miss” means. It’s called Failed Attack Rolls, and there’s a concept in there that, especially coming from the source, makes one go “Hmmm” a lot. Let’s start with two quotes, both originating from Sean Punch, AKA Dr Kromm, the GURPS Line Editor….