Grappling Mat: “The Raid: Redemption” on the SJG Forums
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Grappling Mat: “The Raid: Redemption” on the SJG Forums

The Raid: Redemption, a Technical Grappling Analysis   SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…

Roleplay Rescue: Defense Roll Reversal podcast
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Roleplay Rescue: Defense Roll Reversal podcast

A bit under three weeks ago, Che Webster (who creates the Roleplay Rescue podcast) tossed down a few thoughts about declaring defenses first in the Dungeon Fantasy RPG. It was helpful at his table and addressed some concerns that his group expressed. I commented about it here: Commentary: Che Webster’s Defense Roll Reversal we then did…

Fantastic Dungeon Grapples: ST differential for breaking free
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Fantastic Dungeon Grapples: ST differential for breaking free

Yesterday I made a post about how breaking free is harder than perhaps it should be in Fantastic Dungeon Grappling. Is this true? Does it matter? If it does, what’s the fix? The Normal Rules Consider: two identical ST fighters, let’s say ST 13, DX 12, Wrestling-12 (I chose ST 13 deliberately as it will…