Status and Trajectory

There’s no better way to say it than to show it:

Double Your Dungeon Fantasy Fun

There are TWO Dungeon Fantasy RPG products on Kickstarter right now, and they’re being mutually supported by Gaming Ballistic and Steve Jackson Games.

The Citadel at Norðvorn funded several days ago and is now in the process of crushing stretch goals. We surpassed the first yesterday, and we’re on course to hit another one today or tomorrow! More on that later.

Dungeon Fantasy Monsters 2 and Boxed Set Reprint also funded a few days ago, and is in the process of knocking down stretch goals.

The SJG and Gaming Ballistic projects are separate, but have mutually-supporting stretch goals!

  • When Citadel hit $16,000 not only did Nordvorn boost to 112 pages, DFM2 upgraded the dice inside the box.
  • If Citadel hits $18,000 (possibly today!) DFM2 puts a game notebook in each box.
  • If DFM2 hits $45,000 (less than $800 to go as I type this) then SJG will include an entirely new RPG supplement by Gaming Ballistic, Fantastic Dungeon Grapplingin each copy of the reprint of the Box Set.

That’s not even talking about the DFM2 stretch goal at $48K and $60K for more pages in the Monsters book itself, and the offset print run for Nordvorn at $25,000, which would see the game on store shelves as well as available through Warehouse 23 and Gaming Ballistic’s website.

The level of cooperation here might be unprecedented (might not; it’s certainly unusual). My data – which I’ve shared over on theRPGsite after it came up – shows at at least on MY end, the mutual support has been effective and shows the strength of the line.

And I’ve got at least two more adventures – true adventures, not settings – being written right now.

It’s a great time to be involved in the Dungeon Fantasy RPG.

Please consider backing both projects today!

The Citadel at Norðvörn

 

Dungeon Fantasy Monsters 2 and Boxed Set Reprint

This has come up a few times. Cross-Kickstarter promotions – where two publishers are actively promoting and incentivizing  each other’s products at the same time – are somewhere between “rare” and “unheard of” from what I’ve seen (love to see other examples, though!).

So when Steve Jackson Games and Gaming Ballistic each hosted a stretch goal for the other company’s campaign, some confusion was naturally generated.

Here’s the deal.

What’s Different about FDG vs HoJ’s Version

Fantastic Dungeon Grappling is now 8 pages instead of four. It incorporates learning from over a year of play in terms of penalties and how folks actually grapple in the game. Experience showed that while the control points given and received were fair, they were not always fun, and I don’t care how  detailed or realistic a system is, if it’s not fun you won’t use it, and it’s missed its mark.

We also looked at things that monsters need to do (swallow PCs whole), flying creatures need to do (pick you up and fly away with you so they can eat you later or feed you to their hungry offspring), and some dedicated “abracadabra you’re grappled” spells. I think we amplified on a few other options as well.

How Do I Get the Book?

There are two ways to get it.

The first – and best – is to contribute to the Dungeon Fantasy Monsters 2 Kickstarter at the boxed set level, AND see to it that the $45,000 stretch goal is reached for that product. If that happens, SJG will be including a copy of Fantastic Dungeon Grappling in each box printed, if I understand it correctly.

The other way is to add $4 for the PDF, $7 for print, or $9 for Print + PDF to the Citadel at Nordvorn pledge, and when you get to backerkit, you’ll be able to place that in your cart with the credit you’ll receive from your pledge.

That’s it, really. I do need to add the Fantastic Dungeon Grappling banner and text (probably the text above, actually) to my Citadel campaign. Yesterday and today have been fantastic and nutso and exciting on both a personal and professional level, so I’m a step behind on that front.