RPG Development Costs
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RPG Development Costs

I tend to be pretty transparent here at Gaming Ballistic, perhaps even too much so. Still, it came as a surprise to me – though it was, in a Rumsfeldian sense, a known unknown – just what it took to make a game. For example, I had always thought that print games were simply much…

Disadvantages: An argument for template (guest post by Michael Wolf)
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Disadvantages: An argument for template (guest post by Michael Wolf)

This post initially appeared on Michael’s Google+ feed, but I liked it so much I asked him if I could repost it on my blog. He agreed. Since disadvantages are unofficial topic of the week I’ve been thinking about our storied history of disadvantages and I was writing a HUGE response to Douglas Cole and…

Buckets of Disads! (guest post by Kalzazz)
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Buckets of Disads! (guest post by Kalzazz)

Inspired by Douglas’ cool post on organization of disadvantages, I also follow a certain way of thinking about disadvantages.  Buckets of Points (Pyramid 65) presents an option for giving players different amount of points for different amounts of positive traits, skills, attributes, advantages etc. While I do not strictly budget disadvantages, I have for a…