It’s taken a bit, mostly because I was working personally with two busy folks, but all Kickstarter rewards have now been delivered: the two character sheets with portraits were finalized and delivered for my Styðja-level backers last weekend.

It was a fun ride. As I noted before, I indulged in a bit of extravagance by splurging on a piece of art that took the project to date from break-even to a bit of a loss. However . . .

There’s more coming for Lost Hall of Tyr. I wish I could discuss it . . . but look for an announcement on my mailing list and blog in a week or two.

I’ve also been hard at work on the next voyage into Etera – a very important one. The core rulebook for the Dragon Heresy Introductory Set is in layout and final assembly. Sometime this coming weekend, I should have the chapters on Foes (80-125 pages and about 100 critters, depending on how it lays out) added to the 140-150 pages of core rules for level 1-5. That’s right down the pipe for what I wanted.

Here’s an image of a sample of interior layout:

And another WIP of the cover:

I expect you will see this in Kickstarter some time in April. Early April if things go well.

Thanks for joining me for Lost Hall of Tyr!


Earlier I went through and took a stab at what it costs to develop an RPG book. One can consider these, in somewhat imprecise terms, economic costs, rather than an accounting or cash-flow cost, in that it’s not required to write checks for all of them. Further, the costs presented represent doing everything on a contracting basis, and everything bespoke, meaning created for your game from scratch.

This is not remotely the only way to do it. It’s probably not even necessarily the best way to do it.

So I’m going to muse here on ways to reduce both the economic cost as well as the cash cost of RPG development. Continue reading “Economizing on RPG Development Costs”

I tend to be pretty transparent here at Gaming Ballistic, perhaps even too much so. Still, it came as a surprise to me – though it was, in a Rumsfeldian sense, a known unknown – just what it took to make a game. For example, I had always thought that print games were simply much more expensive to design and produce than PDF, and the casual derision occasionally flung at PDFs on some boards reinforced that.

Turns out that with modern publishing methods, at least for me, the only difference between “make it a PDF” and “make it print” is your InDesign output settings. Exaggeration? Perhaps, but not by much. The print costs are non-trivial, true. But they’re also not nearly the bulk of the cost.

There was a discussion of “Production Values” on the SJG Forums, where I offered to lay down what my estimates of costs were to make a game. It’s not universal – every company is different, I’m sure. There will be a lot of “from X to Y” in it, because sometimes you pay what you have to, and sometimes you pay what you want to. It’s also going to include some things that many small companies don’t “pay” for, because they do it out of sweat equity. I do this myself, and it’s probably not smart.

Linear and Non-Linear Costs

Many of the things here are what I’d call linear costs. They scale very directly on a per-word basis, or indirectly, in that you don’t technically pay by the word, but you might pay by the page, or have an average number of things you have to do based on layout, which will put a certain number of words on a page.

I’m going to use Lost Hall of Tyr as my primary example in most cases. Mostly because start to finish, it’s completely done, and I have a very good idea of what I spent on it, having maintained my spreadsheet and updated it as “projected cost” turned to “real cost.” If you really wanted to get good, first make your budgetary sheet, and then copy it and lock it, and make “actual expenses” a separate tracking item. Continue reading “RPG Development Costs”

Just a quick note on some behind-the-scenes stuff that’s exciting to me.

First, I’ve nearly completed one of  my Styðya-tier backer character sheets and illustrations. Michael Clarke made this 5e version of the Dragon Heresy character sheet for me, and Rick Troula provided the illustration for this particular backer. I’m quite pleased with how it’s all turning out.

Continue reading “Dragon Heresy and Lost Hall Progress”

Two of the backers chose illustrated character sheets for their reward levels. I thought I’d show you guys a Work-in-Progress view of one of them.

The backer chose to use the Dragon Heresy character classes and backgrounds, because Dragon Heresy is going to be awesome. He’s a Berserker following the Path of Lausatok, which is basically a grapple-barbarian in 5e terms.

He’ll be 5th level when he’s done. Michael Clarke, who did my cover on Dungeon Grappling and has done the covers, layout, and graphic design on Dragon Heresy did the character sheet template.

Berserker of Lausatok WIP
Berserker of Lausatok WIP

The Path of Lausatok’s initial ability is:

Expert Grappler

Starting when you choose this tradition at 3rd level, your study of unarmed combat begins to focus on grappling and wrestling. You gain proficiency with Athletics; if you were already proficient, you gain expertise. Additionally, you gain the following benefits:

  • You have advantage if you are making a grappling attack against a foe but have not yet achieved any Control.
  • If you have a creature grappled and they attempt to counter-grapple either to reduce control or establish control on you, you may use your reaction to reduce their effect by 1d4 plus your Strength or Dexterity modifier, whichever is better.

The next boost, which will come at 6th level (so only one more!), is called Weapon Wary, which makes it easier to lunge in on armed opponents to secure a grapple (opportunity attacks when initiating a grapple have disadvantage), and you get to give yourself resistance (if you’re not raging) or immunity (if you are) to mundane bludgeoning, slashing, and piercing damage for one turn, once per short rest.

The Dragon Heresy RPG is the next step in my mission to bring the world of Etera to life for gamers. I have 425,000 words written, and 300,000 of those have been subjected to a first-round comprehensive copy editing pass.

When that’s done, hopefully in the next few weeks, I’ll hack it down to 256 pages (maybe 140,000 words) and present a Kickstarter to develop an introductory set that will cover level 1-5 for some of the more classic races and classes, to get folks used to the world and the new rules concepts.

I’m working out how that’s going to go. I’d love to do the entire three-volume full set at one go; that will be expensive to do as I’d like. So I’m going to follow The Big Dog and bring out an intro set first, followed by The Hunted Lands, a mini-setting tailored to the intro rules. Those two will then pave the way for the deluxe full-spectrum books.

If you’ve been following my 2017 Year in Review and my Financial Updates, you’ll see I’ve pre-invested a rather substantial amount of money in art, layout, and editing. So the barrier to produce the intro set should be fairly low. There are still things I want to do with it (a professional copy edit, and an index, and paying my layout partner for the actual work to do this for real), but those are relatively speaking lower ticket items.

Stay tuned for more!

Gaming Ballistic started as a blog in late 2012, and then became a company in its own right in October 2016, as the company formally launched its first product, Dungeon Grappling.

This year, 2017, marks the first full year of the company’s operation. It still has but one person doing all of the administrative work: me. And thus far, Gaming Ballistic exists as a vehicle to deliver Douglas’ game ideas, but with luck and planning, that will change.

Gaming Ballistic is a producer of games and entertainment.

2017: Executive Summary

The year started off with a frenzy of activity completing promised deliveries for Dungeon Grappling, the first product Kickstarted and delivered by Gaming Ballistic. All rewards were delivered ahead of schedule – physical product was 3 months early, PDFs were delivered a month early. Not bad for the first Kickstarter for GB.

The Gaming Ballistic website and blog site were completely revamped, and look and work very well. A lot of below-the-waterline work on several projects consumed most of the company’s time and money in 2017 to no real outcome in terms of “product that GB can sell.”

GB did hit GenCon as part of the Independent Game Designer’s Network booth, and I was also there as part of a reward package for backing the Dungeon Fantasy RPG by Steve Jackson Games. That was inspiring but expensive, with relatively little to show for it in terms of market presence or sales. I did, however, write and run a scenario whose purpose was to demonstrate Dungeon Grappling. Fifteen people from ages 10-50 played through that scenario to good success.

The combination of leveraging some of the Dragon Heresy background material and the existing write-ups allowed GB to write and launch its second Kickstarter, for a linear demonstration adventure eventually called “Lost Hall of Tyr.” That Kickstarter also successfully funded, and primary rewards were again delivered three months ahead of schedule.

Expanding into physical stuff a bit, GB also researched and constructed mostly-authentic Viking-style shields to match the Dragon Heresy theme. A single shield was sold at the end of the year, which capped off a lot of building and trial-and-error to get the process down. Larger plans for such crafting have been scoped out.

The year ended with the return of certain parts of the Dragon Heresy manuscript to my primary control, and new plans being laid for that product that will hopefully bear fruit in 2018.

Continue reading “Ballistic’s Report for 2017”

I’m thrilled to be able to report that Lost Hall of Tyr physical copies have been mailed to the backers that ordered them, and I now have stock of the softcover on sale through my web store.

Lost Hall was a grand and fun experiment. It was a GenCon scenario designed to show off both Dungeon Grappling and peek into the Etera setting that will be more sharply featured in the upcoming Dragon Heresy RPG.

In both respects, the peek was successful. Reviewers commented that the inclusion of Norse and pseudo-Norse elements were well done, while both convention games went quite well, and of the fifteen people that played it, even the one I thought based on body language was going to have harsh negative feedback had nice things to say. Those that walked away with a comment all noted that the system made grappling fun, for the first time in many cases.

I still have a few things to do before I can post my final “tale of the tape” for financials. As noted, my splurging on a piece of art by a top-shelf artist was a risk I took gladly, and it’s a gorgeous image. Net/net on release, though, it probably cost me about $500-1000 more than I brought in from the Kickstarter to make the book. All things considered, that’s not bad, and once again I delivered PDF and physical rewards months ahead of time. PDFs were delivered two months early, and updated with tweaks and fixes since then, including a full bookmarking pass. The Physical copies were not promised until April, and so were a minimum of three months early.

So: Lost Hall of Tyr. Go get it. It’s available for 5e and Swords & Wizardry, and includes a Dungeon Grappling quick-start for those curious.

Final Print Schedule

I’ve held off sending this out so that I don’t spam your email boxes, but I finally can confidently report on the print copy final schedule.

The print copies should ship to me by Thursday, which means that sometime between Saturday and Monday, I should receive 125 copies of Lost Hall of Tyr, of which roughly 96 are destined for US backers.

The packaging is all ready to go, mailing labels attached. The shipping content printouts are going to be done today. We’ve got plenty of packing tape. So is all we have to do is get stuff in boxes and tape ’em up. Then the “you have got to be kidding me” moment when I bring in 96 of them to the USPS.

But that means that the promised schedule of all print copies distributed by the end of January (ahead of an April delivery statement from the Kickstarter) can be confirmed unless horrible things happen. This is Minnesota, and snowpocalypse requires the plural form here, but things look good.

The only deliverables left are the two high level tier’s art-and-character promises. I have a character sheet from Michael that’s very pretty, and solid input from both folks. As soon as this weekend I’ll contact the artists and get them some direction, and we’ll get this wrapped up. Those are an April delivery promise as well, and that should be well in hand.

What’s Next

That will wrap it up for Lost Hall of Tyr, and thanks to all for sticking with me.

If you like the world of Lost Hall, I have some good news for you. I’m working through edits for a full game based in that world. It is fully playable with the 5e rules, but is really built around an OGL modification of the system called Dragon Heresy. I also plan a full adventure mini-setting for the world of Etera, tentatively titled The Hunted Lands (Veiddurlond, much like Lost Hall of Tyr was Domstollinn).

This one won’t be a linear convention scenario, but a living chunk of the world, centered on a very hazardous region of Torengar that is slightly North and East of the starting point for Lost Hall. I estimate it will have six to eight “plot chunks,” which will relate to each other. Four to six characters that start at level 1 will be able to reach level 5 without completing every last jot and tiddle of every encounter.

I’m working through that development process now.

You can find more on my plans for 2018 at Gaming Ballistic.

You have seen a slowdown in the blog recently. This has been related to game production activity for Gaming Ballistic, LLC as a company, rather than as a blog.

Dragon Heresy

I’ve been furiously editing Dragon Heresy. I am determined to get this into shape this year, and by “in shape” I mean “into gamer’s hands.”

This will take two forms. The first is a product that will cover level 1-5, with limited selection of race (humans, dwarves, dragonborn, half-elves), and class (the classic four, limited clerical domains). Basic monster selection, plus humanoid foes of various persuasions. No new art to speak of, though I do have two or three dozen images from Dungeon Grappling, Lost Hall of Tyr, and some pre-purchased art for Dragon Heresy itself. The editing will be done by me. The rules will be stripped to the minimum needed to play the game.

This “ashcan” or “Basic” project will use the layout that Michael Clarke has developed, which is freakin’ gorgeous. It will likely use one of the covers for the book – probably the Book of Heroes – though I might take a GURPSy approach to it and make a cover with excerpts from the covers I’ve already got.

This will get things in front of people, and finally put Dragon Heresy in the public square for consumption. I think it’s a great SRD5.1 modification and playtesting went very well. The “ashcan” will not be a small book, but I’ll be shooting for maybe 128-160 pages. I’ll hopefully use the funds from that product to offset and accelerate the Big Set, mostly things I like to have done in advance, like professional editing, layout, and indexing.

From there, I will look to Kickstart the full three-volume set for art, and stuff as much as possible into the book.

I have big plans for Dragon Heresy and the core engine for the game, but none of that can start until it’s out there.

The Hunted Lands

The hunted lands will be a starter adventure that will support the Dragon Heresy game, and especially the Basic rules. I’ve got some great ideas in mind here, and the adventure will be geared towards starting adventurers.

I’ve got something like six to eight major concept axes that I’m working with, involving challenges from various factions within the game. Some involve internal politics in Torengar, most are external threats. The adventure is more a mini-setting or setting slice than anything else. Adventure seeds in a mapped-out locale, in the manner of the Midderlands or other books like it. Based on what I have in mind, this volume could easily be as large as the Basic rules themselves.

Lost Hall of Tyr

As of this writing, the last I heard from Publisher’s Graphics, the remaining physical books were at the bindery. This means both the covers and the interior have been successfully printed, and so “any day now” I expect to get notice that the books are shipping to me. I have already prepped the mailing boxes, and will print out the shipping content pages. I expect to have a fairly short “packing party” and then get the books to the backers. The European backers’ copies are already starting to arrive. The book is on sale on DriveThruRPG and has even made a few sales (I’ve not promoted it heavily yet; I want my print inventory in hand before I do that).

The only unfulfilled promises in the Kickstarter have to do with my two high-level backers that are getting character portraits done. Those are “due” by April, so there’s still plenty of time, and I’ll be getting that started quickly as we run into January.

Other Games, Other Authors, Other Products

I’ve mentioned David Pulver’s Venture Beyond before in these updates, and that is still being worked. I’ve also been in contact with two other game designers who have shown an interest in publishing through me, though it’s at the “hey, that’s interesting!” rather than “here’s a contract stage.”

I’m also going to be selling shields – hand-crafted by me – through my website to domestic customers. I’ve been pretty happy with the ones I’ve made recently, and they’re better than most of the others out there. Not all of them, but most of them.

Finally, you might start seeing some non-game reference works on the site, though I’m not sure if that’ll happen this year or not.


There are only so many hours in the day, and editing a 400,000 word manuscript takes up most of them. I do have a few things in my noggin on GURPS that I want to write down, and it’s always fun to do reviews and whatnot. But right now, the push to get my own work out there really eats up “let’s write for fun” time.

Even so, GURPSDay needs a shot in the arm. We’ve got nearly 100 bloggers, but most of them don’t write each week, or even at all. I’m hoping to work with Christopher Rice to throw down some challenges and topics to encourage the group to get more out there. Some of that will be regular GURPS, some will be the various sub-lines of GURPS, and some will support the Dungeon Fantasy RPG.

Some of the more-regular features I used to do, though, will probably return. Monster Monday and GunDay are both things I can spend focused time on, and were quite popular.

Playing Games

I want to try and get into a GURPS Dungeon Fantasy game – and right now there’s one brewing under Christopher’s helm. I’m slated to play in it, and we’ll see how that goes. With my schedule, I need something with a low out-of-game burden, and the last two games were not that.

I also would really like to get into a DnD5e or Swords and Wizardry game that plays regularly.

Ahead to 2018

My year-in-review for 2017 showed me that I did more last year than, by the end of the year, it felt like. My goals for this year are to increase the number of products I put out under my publishing imprint. In 2016 and 2017, I put out one each. This year, I wish to do at least two, and “one per quarter” would be a good goal. Eventually, I really need some sort of new release each month, but I don’t think that’s a 2018 goal. One thing that I have in mind is a gear catalog with an Etera flavor to it. Loadouts and equipment that make sense for the game, with the right theme and inspiration.

The blog needs a shot in the arm, and a regular “every other day or so” schedule is the best way to do that. So I’ll work there.

The “alternate projects” like creating shields will be interesting, and if I can move some of those, will be a huge boost to my ability to create games due to the revenue influx, which for hand-crafted physical items like this can be non-trivial. I also love making them, so that’s good stuff for me.

I really need to consider a Patreon or other method to let folks help me move projects forward other than Kickstarter, and if the Big Dragon Heresy Book is to be as successful as I’d like, I need to grow my mailing list by roughly 10x. That is quite a bit. That’s a bit of Catch-22, also. I have a few ideas on how that might work, and one or two low-probability irons in the fire that would help.

Time to get to it.

I need to wrap this up earlier in the day today due to family schedule, but here are the winners for the 12 Days of OSR Christmas, from beginning to end

Day Winner Prize
14-Dec Edwin Nagy PDF
15-Dec MIke Bauer PDF
16-Dec Ryan Hixson Dungeon Grappling hardcopy
16-Dec Jonathan N PDF
17-Dec Froth PDF
18-Dec J T Brookreson PDF
19-Dec Adam Ness Lost Hall physical copy
19-Dec Paul Go PDF
20-Dec Jeff Scifert PDF
21-Dec Ngo Vinh-Hoi PDF
22-Dec James S Dungeon Grappling hardcopy
22-Dec Rus K PDF
23-Dec Tony Thompson PDF
24-Dec Tim Baker PDF
25-Dec Steve Muchow Lost Hall physical copy
25-Dec Jan Egil Bjune PDF
25-Dec Matt Jackson PDF
25-Dec Kelly PDF
25-Dec Robert Lambert PDF
25-Dec Jarad PDF
25-Dec Mike Smith PDF
25-Dec Jonathan B PDF

If you won a PDF, you’ll have received (or are about to receive) an email from me asking about your preference for Lost Hall or Dungeon Grappling. Physical copies – well, two were given out by hand, as Ryan and Adam both coincidentally lived in the Twin Cities. One will go out later by request of the recipient so he’s there when it arrives. The last one to Steve, will have to wait until my own physical copies arrive in the next few days and will go out along with the Kickstarter backers’.

Thanks to all for dropping by and expressing interest in the giveaway and my products. My only request: read and review! If you have a blog, I’d appreciate a bit of a writeup. If you don’t, an email or note will do, and I’ll host it here on Gaming Ballistic.

Merry Christmas!