Search Results for: technical grappling

Fantastic Dungeon Grappling dot Net
| | | |

Fantastic Dungeon Grappling dot Net

Well, not really. Sounds fun, though. On the GURPS Discord, someone was asking about nets. That led to GURPS Martial Arts: Technical Grappling, which does have such support, and then to Fantastic Dungeon Grappling, which doesn’t. Well, not explicitly. As I noted, there’s a lot of FDG that is “some assembly required.” In this case,…

Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!
| | | | | | | |

Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!

This is Grappling Grappling has always gotten short shift in games. Gaming Ballistic wrestled with this problem repeatedly over the years, first with GURPS Martial Arts: Technical Grappling for GURPS (available at Warehouse 23), and then for 5e, Swords & Wizardry, and the Pathfinder RPG with Dungeon Grappling (PDF at Warehouse 23; Print and PDF at Gaming Ballistic) The knowledge and play experience…

Fun in Grappling (Fantastic Dungeon Grappling)
| | | | | | | | | | |

Fun in Grappling (Fantastic Dungeon Grappling)

The control point based rules in my various grappling supplements are good. But they can be adjusted to taste in various ways to increase the fun in grappling at your table. TG: The History GURPS Martial Arts: Technical Grappling evolved in the writing and testing, as all books do. Originally, DX penalties and ST penalties…