This is Grappling
Grappling has always gotten short shift in games. Gaming Ballistic wrestled with this problem repeatedly over the years, first with GURPS Martial Arts: Technical Grappling for GURPS (available at Warehouse 23), and then for 5e, Swords & Wizardry, and the Pathfinder RPG with Dungeon Grappling (PDF at Warehouse 23; Print and PDF at Gaming Ballistic)
The knowledge and play experience from all of that helped me create Fantastic Dungeon Grappling, a short insert in Hall of Judgment. And now, thanks to the successful funding of the Dungeon Fantasy Monsters 2 Kickstarter, Steve Jackson Games has a new stretch goal for that campaign.
New Dungeon Fantasy 2 Monsters Stretch Goal: $45,000
If the DFM2 Kickstarter shoots through $45,000, Steve Jackson Games has agreed to include a copy of the 8-page Fantastic Dungeon Grappling booklet in the boxed set itself.
All of Gaming Ballistic’s Dungeon Fantasy RPG products are 8×10″ size . . . just like the box. And if that stretch goal is reached, we get to put that into practice.
Fantastic Dungeon Grappling takes the “attack roll, defense roll, damage roll” basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism – tested over years of play – keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms, and inflicting pain or injury on your target.
Oh . . . and of course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!
To unlock this new stretch goal and improve the box set contents, please visit and support The Dungeon Fantasy Monsters 2 Kickstarter today! And for those of you who already own the box, don’t worry!. . . Fantastic Dungeon Grappling will be available separately as a $9 for Print+PDF, and $4 in PDF-only, during the Backerkit phase of The Citadel at Nordvorn!