Conditional Injury Actual Play (Pyramid #3/120)
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Conditional Injury Actual Play (Pyramid #3/120)

I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…

Unpacking Failed Attack Rolls in GURPS
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Unpacking Failed Attack Rolls in GURPS

There’s an interesting (drink!!*) thread over on the GURPS forums about what a “miss” means. It’s called Failed Attack Rolls, and there’s a concept in there that, especially coming from the source, makes one go “Hmmm” a lot. Let’s start with two quotes, both originating from Sean Punch, AKA Dr Kromm, the GURPS Line Editor….

Medieval Demographics Made Easy (by S. John Ross)
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Medieval Demographics Made Easy (by S. John Ross)

When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval towns, villages, and cities. It provides die rolls, tables,…