Shields Will Be Splintered (Shields in The Broken Blade)
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Shields Will Be Splintered (Shields in The Broken Blade)

My article in this latest issue of Pyramid, The Broken Blade, presents an alternate framework for weapon breakage based more or less on looking at the HP of the weapon in question. In fact, the basis for the calculations I did was to (say) compare the HP of a sword (2-4 lbs of steel) to…

Other People’s Posts – Crit Hit Range based on Armor worn (D&D)
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Other People’s Posts – Crit Hit Range based on Armor worn (D&D)

Castles and Chimeras is an OSR Blog I stumbled across when it went live with a simple but great concept idea: Critical Hit Range is based on the armor worn by the defender. In short, I love it. I might tweak a bit, because some monsters may have good armor class but wear no armor…

Grand Unified Beat Theory 2
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Grand Unified Beat Theory 2

A while ago, I took a stab at a Grand Unified Beat theory – basically a system for resolving beats that blends well with a bunch of other work, specifically working from the notion of building on Setup Attacks from Delayed Gratification, which I was poking at pretty hard at the time. OK, but on…