Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
Peter posted a note on who’s doing play reports on Dungeon Fantasy games. In the comments section, +Mark Langsdorf notes that my play reports for +Nathan Joy‘s Jade Regent game were sporadic. +Peter V. Dell’Orto noted that he mostly saw me posting on Pathfinder, which I play with +Jeromy French and others. I thought about that, and came to a conclusion on…
Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…
A shout-out to all those visiting from the Daily Illuminator! September 14, 2013: GURPS On Gaming Ballistic Douglas Cole over at Gaming Ballistic has an extensive interview with Sean Punch, the line editor for GURPS. Among other things, they discuss GURPS‘ strengths, weaknesses, and quirks, compare and contrast it to other systems out there, talk about realism, and discuss the Rule of Awesome. It’s a…
We picked up after a lot of time off. The last time I played, it was about five minutes and “oh, by the way, your friends managed to salvage the +2 Plate Armor,” so yay! We are apparently saddled with a young lady and her mother as a result of some action with some mercenaries. After…
This is a continuation of my comprehensive review of the Action series. The first volume, Action 1: Heroes, was 35 pages long, and revolved around creating characters, mostly via the vehicle of providing character templates and the means for fleshing them out. But it also fleshed out the concept of Wildcard skills, as well as…
Saturday was packed for me. I was busy from 9am until 10:30pm with good important stuff. Sunday, the last day of the con, was basically open for me – a free day – until the show closed, at which point I was to help tear down the booth. The Big Day Well, I awoke realizing…