Forthcoming
Upcoming posts!
- Musings on Computer-Aided Gaming, likely thinking about a prospective GURPS Fifth Edition with that in mind.
- More on Dissecting Damage. GURPS uses armor divisors, basic damage, and injury modifiers. Why all three?
Upcoming posts!
While we were playtesting the Action Point rules for The Last Gasp, we ran through a boxing match. Or rather, one of my playtesters ran through a boxing match. The AP rules worked well, encouraging fighters to take standing 8-counts, lots of recovery actions, and generally making it take longer to fight. All well and…
We re basically recovering and shopping. We kicked the local ruler’s elite troops collective asses in games of skill. Horseback riding, archery, and wrestling. Cadmus takes no share of treasure this time, giving his mates a leg up in buying cool stuff. Nate said I can hold it “on account” next time. Since we each…
I don’t usually just nab content from other places, but +Sean Punch has done all aspiring GURPS martial artists a great service and codified in detail the timeless question of “what good is it if I buy a point in Karate, when I can punch at DX and Karate actually lowers my hit chances!” As he says, the…
A while ago, I wrote a note about the relative perils of doing what is effectively a joint venture between any two companies. This was in relation to how cool I thought it would be, nonetheless, to have the world of Golarion written up for GURPS, and available for actual adventures. I’m playing and writing about…
In this post on the GURPS Forums, TheOneRonin was asking about how to fight multiple opponents in GURPS while unarmed. This was sort of interpreted to mean “I should be able to beat up many foes if I have Karate and Judo!” That wasn’t precisely fair, but the advice he received: expect to lose; expect…
At 4pm today CST we’ll hit precisely the midpoint of the Dragon Heresy Kickstarter campaign. How are we doing? Pretty well. Well, I mean, if we just wanted to fund, then we’re doing great, and it’s hard to argue with 235% funding! But that’s not really what I want, nor do I think it’s what you want either. Tell…