Wow. That’s going to be long . . .
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
My writeup of Chapter 3: Classes for Pathfinder is about half done. Six classes down, and it’s already over 2,700 words.
Breaking it into two parts for sanity.
This is Asgard. This is Zootopia City. This is Idris Elba And so is this There is no possible way these are coincidences. Otherwise, very fun movie, but probably requires an emotionally robust child to see it. There’s some tense stuff in there, but overall: glad I bought it.
Peter Dell’Orto, over at Dungeon Fantastic, just posted a link to a First Edition DnD treasure trove generator. I do vaguely remember “Treasure Type,” and would have to look for it more closely. But I tried it out randomly, and got some really neat results. Treasure Type D; 3 repeats, verbose gems “on.” Treasure Type…
We’re in the last two days for the Infinite Archipelago: The Isle of Sedra. The campaign funded (yay!) and we’re in the home stretch. The Infinite Archipelago seeks to bring easily importable setting material into Cidri for The Fantasy Trip. This setting and supporting adventures by David Pulver features: The Sedra Sourcebook. The preview image shows the…
Thursday is GURPS Day Well knock me over with a feather. Something I started doing on a lark almost three full years ago, but kept up pretty steadily, was to declare that Thursday was GURPS Day (‘it must be true, because it rhymes’). Here in the Daily Illuminator is the awesome and flattering (to me)…
Thursday is GURPS-Day, but I’m glad I was late this week! The inimitable +Sean Punch updated the GURPS thread of his Livejournal, where he gives weekly work-in-progress notes, and this week was a doozy. Reposting the text here with some formatting changes, he announced: We set art deadlines and/or release dates for many projects that were moving…
I’m quite aware of the many, um, dynamic arguments about the concept of Hit Points in the various Dungeons and Dragons games. Are they physical injury (the answer seems to be ‘mostly not’)? Are they a good way to represent injury (jury out, but very, very heated)? Are they realistic (clearly not, nor are they…