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Skull and Shackles: Ghost Ship

GM: +Jeromy French
Players: +kung fu hillbilly , +Joshua Taylor , +Matt Sutton

We started out with some discussion of crafting and enchanting, as our resident Alchemist managed to come up with some very Pel-centric boots that give +2 each to Stealth, Swim, and Sailor for Rogues with the right skill set (mine). Retail for 6500gp, I get it for all my money (about 3400gp)

Pirates of the Caribbean IV



We spot and are pursued by a ship which moves against the wind and can teleport. We discuss options, which are all obviated when the damn thing goes from starboard to port with no time in between.

The ghost ship rams us hard on the port side after nailing us with a few ballista shots. We fire back.

The ghost ship is quite large, and captained by Whalebone Pilk, who is apparently not only a badass, but a dead one.

We prepare for battle.The Brine Zombies that crew the ship are bloated and filled with seawater; they are thus hard to set on fire, to Gimble the pyromaniacal alchemist’s great disappointment. Also to Alejandro’s, since that means that the odds of Gimble setting Alejandro on fire have just gone up dramatically.

Pilk is weilding a harpoon; the zombies have rusty cutlasses.

Battle is Joined



Pilk opens up with leading the fray with some sort of lung-ripping spell that fatigues Alejandro and costs him -2 CON.

Pel fires off the usual two arrows, hitting minorly with one from 90 feet away. He’s safe for the moment from harassment. Malgrim invokes his Enlarge Person, Alejandro summons a wolf that starts chewing on a brine zombie (Summon Nature’s Ally).

Next round brings another saving throw to Alejandro. The last thing he remembers before falling unconscious is the pressure on his chest easing. Pel launches another two arrows, hitting with one. Minor damage.

Malgrim steps up and just brings the hurt on one of the zombies. 19 damage chops him basically in half. So we presume these guys are vulnerable to cutting damage (slashing, I think, in Pathfinder).

Skipping the play-by-play except for major actions, we saw:

  • Malgrim impaled by a harpoon, which he immediately disarmed by cutting the attached rope
  • Pel revives Alejandro with a Cure Light Wounds potion; the NPC priestess Sandra Quinn throws down for 13 additional healing for him. Should be feeling much better.
  • Gimble tosses an immolation bomb at Pilk. He rolls a 28 for his touch attack, for 8 hp, repeated for 2 rounds
  • Pel fires arrows, doing minor damage each round, mostly, until he runs out
We more or less pound on the assembled multitudes until they die. The ship, the harpoon, and that’s about it radiate magic, but by and large it was just a dogpile event. 
The two ships are sinking together until we free ours. So we escape just fine.

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