GURPS-Day postponed to tomorrow
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
We start out having breakfast at an inn. +Peter V. Dell’Orto joins us playing an Elder of Mitra. I believe the conversation begins trying to mitigate an uprising and prevent a war, or at least a slaughter, should actual troops come to put down the threat to the economic center that is Phandelver. Carmina proposes confronting Halia…
March 2014’s RPG Blog Carnival is focusing on Virtual TableTops and Online Gaming. I invited VTT creators to chat with me briefly about the state of VTTs, and what’s the future of online RPGs. This evening I sat down for a brief chat with +Benjamin Loomes, lead developer of Syrinscape, a program that enables playing…
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. .380 ACP (9x17mm) The .380 ACP was another design by legend John Browning, and this one was to create a pistol that could use…
I was never really a big Marvel comics guy when I was younger. I was at Edinborough Park with my family yesterday, wearing my Superman t-shirt. Seems like it was DC Comics day – I saw two or three other Supermen (all kids, one in full rig), one Green Lantern (adult), and a whole cave…
People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…
Movement in GURPS combat is incredibly generous. Every turn, you may begin from a standing stop, travel in one second (or a part of it) up to your Move, which may be 4-7 yards, and wind up perfectly still and balanced, ready to either not move, continue your pace, turn, accelerate to attack speed, or…