Technical Grappling, now with ART!
According to +Sean Punch, Nikki Vrtis has received the art for my manuscript!
This may wind up being my shortest blog entry ever, but: SQUEEEEEE!!!
Ahem.
Very excited to have the book take that next step.
According to +Sean Punch, Nikki Vrtis has received the art for my manuscript!
This may wind up being my shortest blog entry ever, but: SQUEEEEEE!!!
Ahem.
Very excited to have the book take that next step.
Thursday is GURPSDay, and may Thor make your games a bit more exiting today! Welcome to the second year of GURPSDay, and here’s the pull for this week. We’re currently drawing content from 86 blogs. Only 14 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit more….
I swear that this blog will never digress into any sort of political stuff that doesn’t directly involve gaming. That’s not what it’s for. But politics and rulers and kings and kingdoms are a staple of gaming, and one of the things one hears a bit is how certain plot devices, like the evil mad…
Today’s installment of the Firing Squad welcomes +James Introcaso , proprietor of the World Builder blog and all-around fun guy to talk with. We chat about the next edition of Dungeons and Dragons, his world-in-progress called Exploration Age, the edition wars, and other fun topics (like grappling!) having to do with RPGs. We spoke for nearly…
Quickly – why focus on combat for my character study? Also quickly: because every D&D game I’ve played in has featured or focused on combat. It’s a staple of the genre, and has been since I started playing in the early 1980s. It’s not the end-all/be-all of RPGing, of course. Traps and other skill-based or…
+Christian Blouin has started a new blog and a new campaign, and it’s in the 3rd edition setting of +David Pulver‘s Transhuman Space. This will wind up being a bit of a fact-free post, because while I own several of the books (at least two, and only in hard-copy), and have loved reading through them, I’ve always…
Actually, I’ll start with the Table of Contents. Sixteen Chapters, about 572 pages to the index; compare GURPS Basic Set, Fourth Edition at . . . 569. Coincidence? I think not! The first chapter is preceded by the Introduction, which is about what forces led to Pathfinder as a game. That’s an interesting read, and…
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In an effort to get this book to come out quicker, I'm going to do my part to sit back and throw money at the screen until magic happens.
My first thought was "Active Release Therapy?" and then I though, oh no, wait . . .