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Time of Flight in pen-and-paper RPGs
This is a response to a post +Gerardo Tasistro made a bit ago about when time of flight matters in RPGs. He’s positing that it’s not enough to know when in a turn sequence you act, but sometimes it’s key to know when – sometime later – the consequences of your action actually occur. I started to…
Conditional Jet Lag
Travel Time for Long Distances So I’m on a bit of international travel at the moment, which saw me taking an unusually tortuous route to cover the distance between Minneapolis and Penang, Malaysia. That’s 8,850 miles as the crow flies (tired, cranky, dehydrated crow), and rather longer by the route I took. Minneapolis to LA…
Ballistic’s Report for Week ending Sept 24
Yay. Second weekly update in a row that’s actually on the week. But booo! My wife was out of town, and I had insomnia. Not a ton got accomplished other than the bare minimum. Some weeks are like that. Still haven’t been invoiced by Kixto; will pester them about that so I can come up…
Play Report – Castle of Horrors 1
We got in our first game of Castle of Horrors, a GURPS mash-up with modern day characters that get transported to a Dungeon Fantasy world. There are lots of house rules and altered point costs and stuff. I won’t go into that now – you can probably read all about them on +Mark Langsdorf‘s blog. The…
Blowthrough and Armor as Dice
Apologies for references without links, but I’m behind a work firewall and for some reason they don’t want me surfing the SJG Forums from work. Unreasonable folks, corporate IT. It’s like they want me working or something. In any case, there’s a weekly thread that got started up over on the GURPS forums called “Tweak…