Evaluate as Feint
+Jason Packer posted a worthy GURPS 301 post about one of our favorite topics, the Evaluate maneuver.

+Jason Packer posted a worthy GURPS 301 post about one of our favorite topics, the Evaluate maneuver.
Just ran “Group 1” through the second session of the Dragon Heresy playtest campaign. After defeating the ogre last turn, they tried to track and find what seemed to be its partner or mate, along with 2-3 (they couldn’t be sure) other, smaller creatures. The party looked, but could not find the appropriate tracks. They…
Been away for a bit. Will be back. Life changes whether you like it or not, and I’m looking to make the most out of a curveball I was thrown a few weeks ago. No, no more details than that. But Gaming Ballistic will return once there’s a bit more certainty around some of these…
+Erik Tenkar and +Tim Shorts have both rendered their opinions on the d30 Sandbox Companion. They loved it. (Erik’s review at Tenkar’s Tavern here) Now, I do play in Erik’s Swords and Wizardry campaign with +Peter V. Dell’Orto (whom I know well) and others (whom I’ve really only met once). But I wanted to take a different tack on this….
This is an article-by-article review of Pyramid #3/57: Gunplay. While I don’t usually do this, the subject matter of this issue is just what this blog ordered, and even if one of my own articles is in it, I really think every article, and nearly every word, of this issue is worth reading. So, a series…
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. 5.45x39mm 7N6 The 5.45x39mm cartridge was a follow-on design to the original 7.62x39mm M43 and M67 that embraced the lightweight bullet concept. The bullet…
Comments are closed.
I consider the way the skill dependency works to be a bad thing for feint, and thus also a bad thing for evaluate — I would prefer setup maneuvers to be most useful for inferior skill.
I actually like Evaluate as Wait: you Wait for a specific trigger event by your chosen target (typically
'he moves within reach'), and if it does not occur by your next turn, you get a +1.
I definitely think that does a nice job of making Wait even more valuable, but it still leaves Evaluate as used when you're already engaged out in the cold compared to attacking at every opportunity.
I agree that it needs to be beneficial to the middling fighter, but could be unnecessary or even counterproductive (in terms of net damage dealing) to the experienced fighter.
My experience is that the way you do 'pause to evaluate' while in combat is that you do *not* do it while engaged — you disengage first, and rather than re-engaging, you pause.
Seems valid. How do you model that, and as an effective choice with mechanical benefit, in GURPS?
I put the idea up on my blog a few months ago, just throwing it out there. Maybe I should have explored it more.
Evaluate as a Per-based Feint? I think the idea has merit.