Arms and Legs that Kick and Punch
So, humanoids can kick and punch. Everyone knows what that looks like. A kick picks your foot off the floor and uses it as a striking surface. A punch is the same with your arms.
So, humanoids can kick and punch. Everyone knows what that looks like. A kick picks your foot off the floor and uses it as a striking surface. A punch is the same with your arms.
The spy creeps through the building, making no noise whatsoever. Even ninjas would have marveled at his stealth, cunning, and patience. At last, he enters the room containing his prey. He extracts his silenced pistol, levels it at his target’s head. He will destroy the man, and sneak out the way he came, no one…
Technically I’m sorta stealing this from the SJ Forums user Kallatari, but not exactly. There’s a thread that just cropped up on the Camouflage skill and the distinction between Camouflage and Stealth. This is an old discussion, but still mostly unresolved. Maybe a successful Camouflage roll subtracts from the bonus you get for being In Plain…
“In war, three-quarters turns on personal character and relations; the balance of manpower and materials counts only for the remaining quarter.”– Napoleon Bonaparte (Observations on Spanish Affairs, Aug 27, 1808) Napoleon’s quote is stolen here for a reason, but mostly as a jumping off point. The mightiest weapons and the most efficient logistics train mean…
Apologies for the hiatus. Things have been a bit nutso recently. What I can say: I’m working on three secret projects. They are all pretty cool. I still have roughly a half-dozen articles in the theoretical Pyramid queue, including some of what I think is my best work to date. Technical Grappling, High-Tech, and Martial…
Actually, I’ll start with the Table of Contents. Sixteen Chapters, about 572 pages to the index; compare GURPS Basic Set, Fourth Edition at . . . 569. Coincidence? I think not! The first chapter is preceded by the Introduction, which is about what forces led to Pathfinder as a game. That’s an interesting read, and…