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GURPS Day Summary Mar 4 – Mar 10, 2016

Thursday is GURPSDay, and below you can find the blog activity from the last seven days.

Over the last week, there have been nearly 60 GURPS-Related posts from an ever-expanding list of 35 blogs that have popped up on the radar screen, which is a nice chunk of reading material. Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.


World of Lycretia (Jeromy French)

Code by Clockwork (Jeff Demers)

Don’t Forget Your Boots (Mitch French)

Sharrukin’s Palace (Jon F. Zeigler)

The Red Mouser (Gotha)

The Collaborative Gamer (Joseph Linden)

The Lands of Nandêmē (Charles Saeger)

Game Geekery (Warren “Mook” Wilson)

  • The Bunnies’ Tale (Bunnies & Burrows) (3/09/16) – Racing against the clock to post a new Quick-Play Adventure, “The Bunnies’ Tale,” inspired by stories such as Watership Down and games like Bunnies and Burrows. I will post it for download Thursday, even if it has to temporarily be a “beta version.”

Insidious GURPS Planning (Mr. Insidious)

Cursed -75 Points (Chris Nebulous)

Orbital Vagaries (Christian Blouin)

RogerBW’s Blog (Roger Bell-West)

Game in the Brain (Justin Aquino)

Mailanka’s Musings (Daniel Dover)

  • Psi Wars: Robots (3/10/16) – An analysis of the intent of robots in Psi Wars and a quick look at Ultra-Tech robot templates and how to turn them into into working characters
  • Bonus Post: Modifying Robots (3/09/16) – A deeper look at using the gadget rules to modify robot templates, including adjusting dollar costs for modified robots!

Southern Style GURPS (Chris Bower)

Just Roll 3d6 (Colin)

Armin’s GCA 5 Blog (Armin Sykes)

Shooting Dice (Hans-Christian Vortisch)

Worlds Beyond Earth (Derrick White)

Let’s GURPS (Pseudonym)

Dungeon Fantastic (Peter Dell’Orto)

One Yard Hex (Paul Stefko)

Gaming Ballistic (Douglas Cole)

  • GURPS Day Summary Mar 4 – Mar 10, 2016 (3/10/16)
  • Retroactive Planning in GURPS (3/10/16) – Based on some what-if moments from the Aeon S1E9 game, I think about ways to reinforce good planning mechanically. Borrowing from both the Wait maneuver and the concept of Tactics re-rolls, this foreseen contingencies mechanic allows some retroactive adjustment of the tactical situation – if you can see it coming.
  • Aeon Campaign: S1E9 – Ordering trouble in 30 minutes or less (3/08/16) – A pivotal episode, as the team recons what turns out to be a black operations warehouse, which is then attacked by another black operations group. We crash the party, go full-on tactical death-mode, and then successfully negotiate for a cease-fire. We find out some of the key players in the whole thing, including a rogue AI, but can’t quite figure out how to bring the event to a close by the time we end . . . but we have some good ideas.
  • Reloading Press: 5.45x39mm (3/07/16) – This week’s edition of the Reloading Press is a bit of a follow-on to last week’s, and it covers the small-bore variant on the Soviet side of things, the 5.45x39mm.
  • Sunday Review: GURPS After the End 1 – Wastelanders (3/06/16) – We have a new series in town, and an old one. After being held up in release limbo for an awfully long time, the post-apocalyptic GURPS After the End 1 – Wastelanders has clawed its way through broken terrain, starvation, radiation, and mutant dinosaurs to snap at our heels. This is a comprehensive review of AtE 1: I can tell that SJG is learning from prior successes.

Dice and Discourse (Joseph Mason)

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3 Comments

  1. I'm the blogger who writes Hard Maths and I noticed the post I made on the 5th of March isn't here – have I messed up the RSS feed somehow?

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