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GURPS Day Summary May 6 – May 12, 2016

Thursday is GURPSDay, and we’re back into the swing of things

This last week saw the release of GURPS Disasters: Meltdowns and Fallout, which marks the first volume in what has been on the wishlist for a while in the disasters series. It’s not explicitly tied to After the End, but global nuclear catastrophe is certainly on that list.

The links below represent an incomplete pull. The RSS feeds were acting broadly wonky as of 7:30am this morning, but has climbed to 44 posts by midnight CST.

And one more above-the-fold advertisement: over at Code by Clockwork, a major update to GURPS Calculator (v2.3) has been released. This has much tighter integration with GCS, and if you read his post for today, you’ll see that GCS and GCalc are looking pretty integrated these days. Character Generation and tracking can be one of the more challenging parts of GURPS (and point-buy systems in general), and having this sort of automated play-aid is a big deal. Thus: above-the-fold.

May is GURPSDay recruiting month. I’m hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I’ve already received two new blogs, though only one is reflected below because I need a few more details from the second blog’s author. But . . . if you blog about GURPS with any regularity, adding your blog to the script is easy, free, and can only help your traffic.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line.

Code By Clockwork (Jeff Demers)

No School Grognard (Mark Langsdorf)

Southern Style GURPS (Chris Bower)

Mailanka’s Musings (Daniel Dover)

Let’s GURPS (Pseudonym)

Game Geekery (“Warren “”Mook”” Wilson”)

  • Creating “Beware the Boogeyman” – Part 3 (5/11/16) – In Part Three, the final post of “Creating Beware the Boogeyman,” the last three pre-gen PCs are completed, the six encounters written out, and the few remaining details to be done put on a list. Might even have time to playtest this thing before the convention!

Shooting Dice (Hans-Christian Vortisch)

Just Roll 3d6 (Colin)

  • Keeping Decisions Interesting (5/11/16) – GURPS gives GMs options for how granular the game is. Successful GMs adjust the granularity of their games in order to keep their players’ decisions interesting—not too overwhelming to be meaningful, but also not so simple as to be simplistic. This post introduces the idea of adjusting the granularity to strike that balance.

Chain Link and Concrete (M. Eversberg II)

Dungeon Fantastic (Peter Dell’Orto)

Insidious GURPS Planning (Mr. Insidious)

Don’t Forget Your Boots (Mitch French)

Gaming Ballistic (Douglas Cole)

Game in the Brain (Justin Aquino)

The Lands of Nandeme (Charles Saeger)

Northport (Denis McCarthy)

Set Adrift on 3D6 (Conner)

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