I’m just going to re-post the key section of the GURPS News from Sean. The key bit is he’s released all 12 titles for the upcoming PDF challenge. No telling what order they’ll be coming in. Maybe the order below. Maybe not. Sean did say that the first one is Tricked-Out Rides (which I’ve seen, and made a suggestion to which was accepted). DF 21 Megadungeons I’ve also seen – I helped edit it – and it is a whole lot of hard-won guidance on how to make these work in one package. I also happen to know that there’s likely no one better to write the Mercenaries book (Action 7) than Shawn Fisher.

Gaming Ballistic stuff isn’t part of this; that’s OK. The key here is to rack up as many backers as possible. Note Phil has confirmed again and again: this is all digital, and zero physical goods are going to be made available through the Kickstarter campaign. That doesn’t mean never, but it does mean not now. It also means fulfillment is “poof, it’s there” once the campaign and then the Backerkit are over. So “two slayers, no waiting” is the rule of the day here.

I’m already on the “notify me” list. There’s also a Q&A running tomorrow at 3pm on the FnordCon Discord server, as announced in today’s Daily Illuminator.

Join in!

GURPS 2020 PDF Challenge

The single biggest piece of upcoming news deserves its own section: We’ll be running a GURPS Kickstarter from July 1 (tomorrow!) until July 13 that could unlock up to 12 PDFs for as little as $3 for the lot. You read that right: 25 cents apiece if there’s enough funding. Don’t believe me? Let Phil Reed explain and explain more.

But what are these mythical PDFs, and why should you want them? I’ve secured special permission to let the cat out of the bag a day early!GURPS 2020 PDF Challenge

  • GURPS Action 6: Tricked-Out Rides (by Sean Punch) . . . A system for quickly customizing cars, SUVs, vans, and pickups.
  • GURPS Action 7: Mercenaries (by S.A. Fisher) . . . A look at freelance military action, from the 1970s to present.
  • GURPS Boardroom and Curia: Tomorrow Rides (by Steven Marsh) . . . An organization that encourages you to drive dangerously.
  • GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (by Matt Riggsby) . . . A cosmic fantasy adventure.
  • GURPS Dungeon Fantasy 21: Megadungeons (by Peter V. Dell’Orto) . . . Tips and advice for designing dungeons-as-campaigns.
  • GURPS Horror: Beyond the Pale (by Christopher R. Rice and J. Edward Tremlett) . . . A truly creepy modern-day adventure.
  • GURPS Hot Spots: The Incense Trail (by Matt Riggsby) . . . A visit to historical trade routes linking the Indian Ocean with the Mediterranean.
  • GURPS Monster Hunters Encounters 1 (Christopher R. Rice) . . . Mini-adventures for modern-day monster slayers.
  • GURPS Reign of Steel: Read the Sky (by Roger Burton West) . . . An SAS adventure set after the robot apocalypse.
  • GURPS Steampunk Setting: The Broken Clockwork World (by Phil Masters) . . . A setting that smashes together the modern and the steampunk.
  • GURPS Template Toolkit 3: Starship Crew (by Sean Punch) . . . A complementary set of templates for those who operate big spaceships.
  • How to Be a GURPS GM: Ritual Path Magic (by Christopher R. Rice) . . . A guide to using GURPS Thaumatology: Ritual Path Magic.

Need another reason to back this? Your faithful servant here celebrates his 25th year at SJ Games on Sunday, July 5. If you’ve ever found my hand on the GURPS tiller to be a good thing and would like to support the game going forward, why not mark my silver anniversary by putting a little silver toward this campaign? The more that’s pledged, the more PDFs you’ll get!

Other Upcoming Plans

Of course, there are still many other goodies in our various queues. Here are some hints regarding those. All are best guesses and nothing more – I cannot promise anything resembling dates.

  • The GURPS Combat Cards are now at the printer. Look for them this summer.
  • The Girl Genius Sourcebook and Roleplaying Game remains in the production queue. If you’ve read this far, then you can probably figure out why it hasn’t moved more quickly.
  • Remember that first draft from David Pulver I mentioned last time? It jumped through editing and now awaits production. The title is still a secret.
  • My two short GURPS Dungeon Fantasy volumes and that supplement I wrote for the GURPS Magic series all await production as well . . . and have nothing to do with the GURPS 2020 PDF Challenge.
  • The final draft of Christopher Rice’s GURPS Realm Management is still in the editorial queue.
  • We posted a call for playtesters for Bill Stoddard’s GURPS Furries. The playtest will run from July 10 to August 17, so it isn’t too late to get involved.
  • Randy Huegele’s contribution to the GURPS Hot Spots series awaits playtesting behind GURPS Furries – probably in late summer.
  • I’ve started reviewing that first draft from James Amaral & Joshua Lopez (for GURPS Infinite Worlds), while first drafts from Alden Loveshade (no clues yet!) and Christopher Rice (for GURPS Dungeon Fantasy Denizens) continue to await editorial review.

Yet another project has moved past the first-draft stage but been put on hold, while five others are in the process of being written (we signed two new contracts since May). To stay abreast of developments and perhaps learn more about the items I left vague, follow the GURPS thread in my blog, updated Fridays.

Join Us! Join Us!

A Whole ‘Nother Store: Amazon

For folks that prefer getting their games from Amazon, or just to widen the opportunities for expanding their market, or just ’cause . . . SJG now has a custom presence on Amazon. This supplements the existing Warehouse 23 sales channel, and is hopefully more discoverable by folks.

The Dungeon Fantasy RPG, GURPS, and The Fantasy Trip all have dedicated, prominent drop-down menus. This is happiness.

Even happier: I confirmed with Phil just a moment ago that the Gaming Ballistic titles that pertain to particular games will appear on the store! The first two (Nordvorn and Hall of Judgment, 2nd Edition) are already up!

 

GURPS 2020 PDF Challenge

The other bit of huge news is the announcement of the July 1 launch of the GURPS 2020 PDF challenge. Phil Reed has released more details about the dozen or so short PDFs in various places. Here’s the text:

June 23, 2020: Coming Next Month: Steve Jackson Games’ GURPS 2020 PDF Challenge

Sean and the GURPS team have spent months preparing a dozen different GURPS PDFs . . . and next month we’re taking them to Kickstarter as Steve Jackson Games’ GURPS 2020 PDF Challenge. The challenge: How many stretch goals can you unlock before the campaign comes to a close?

For a $3 pledge, you’ll get one GURPS PDF. As stretch goals are unlocked, we add titles to that $3 pledge. If all goes well and all of the stretch goals are unlocked, then your $3 pledge will land you a dozen 10-page GURPS PDFs.

The project is for PDFs only – no print rewards – and there are only three reward levels:

      • $3 – You get all unlocked PDFs.
      • $30 – You get all unlocked PDFs and $30 in credit to spend in BackerKit on existing GURPS PDFs.
      • $99 – You get all unlocked PDFs and $125 in credit to spend in BackerKit on existing GURPS PDFs.

Please click the green “notify me” button on this page to receive email notification when the project goes live in July!

Can we unlock all twelve PDFs before the clock runs out?

 Phil Reed

So for three bucks, you get a minimum of a single 10-page PDF if it funds. Considering that in today’s market, an 8-page PDF in color like Fantastic Dungeon Grappling usually costs $5 by itself, this is a big discount over even retail pricing. Stretch goals are key, here. No word yet on what levels they’ll be, but since they’re all the same length, one expects something similar to “every $N, another PDF is unlocked.” I know what N would be for me at this level, but my costs can be higher (because I usually go with bespoke art and SJG has elected to throw down some really nice stock art from people like Dean Spencer – I recognize his stuff – and that is amazing value for the quality you get; Rick Hershey is the same way) in some respects, and lower (because it’s just me) in others. So we’ll see.

But the more folks buy in, the better the deal gets. All stretch goals achieved means you wind up paying less than $0.50 per PDF. That’s a lot of content.

The PDF-only option is also pretty much genius for this. It means zero shipping hassles. It means no marginal costs beyond fees. And the “Backerkit Credit” idea is a fantastic way to allow free selection from add-ons. I’m going to be looking hard at this. I’ve got two upcoming Nordlond-ish books (one on hirelings and NPCs by Kevin, and a Nordlond Magic Items book by Christopher) that might benefit, though only mildly, from this model.

Phil is also providing bits of insight as to the process on the SJG Forums, as one would expect. Check the link for comments and questions. Follow the Kickstarter page (!!) to be notified when the project launches.