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Bestiary Preliminary Distribution!

user avatarOK, well…here it goes. For the backers of the Nordlondr Ovinabokin, the 192-page, full-color hardback-to-be that is a bestiary for the Dungeon Fantasy RPG, the preliminary PDF file has been distributed.

All the monsters are in there with full stats, and all have been given the attention of several sets of proofreaders. That being said, there are some known things yet to be completed:

  • I have some missing art for the eðlufolk. I wanted new images for this book, and they’re being worked.
  • The “game birds” section is missing art and needs to be composited together.  That won’t take me long, but I wanted all the actual words to get done first.
  • The Index is blank. I do that last so that changes don’t ruin the links. Indexing is tedious and very dependent on the text being finalized.
  • Hyperlinks are unfinished for the same reason as the index.

The images are currently exported in “medium” quality. Once the entire thing is totally finalized, I’ll spool out one more version at maximum quality. Until then, smaller files are better.

Layers and Layers

For those of you who like to print-and-read, I took the time to compress the information into five layers. From back to front:

Beige Background. This is there for contrast and readability, but it’ll eat ink like I eat Tostitos. Turn it off for printing.

Borders and Runestones. This has the top and bottom border,  as well as the runestone graphics that sit behind ST, DX, and the like. You can turn those off separately.

Graphics – Knotwork and Images. All of the images, plus the decorative knotwork that frames the page numbering, are on this layer.

Special Border on Top Layer. For a few images, I wanted to run the graphic behind the border. This layer holds the border and knotwork, plus an oval I use for contrast on the page number, for those few pages.

Text and Stats. All of the actual game stats and the page numbers should sit on this layer. If you turn the rest off, you should have a bland but otherwise useable page. This is the most ink-friendly layer assuming you turn all the rest off.

Timelines and Deadlines

The book needs to be 100% done and be sent to the printer by February 14 at midnight (the printer’s time-shift means it needs to be in their hands the night before).

That gives us about two full weeks to look for errors, typos, rules inconsistencies, and the like.

Heck, if you have a great fight at one of your games and have a suggestion to tweak a monster…I won’t rule it out, but…

Errata and Tweaks

This book is close to final form. So replacing one creature with another isn’t in the cards.  Adding monsters isn’t in the cards for this volume.

That being said: there are always mistakes.  If you find any, please report them here:

Errata Reporting Link

If you send me errata by email, chat, a separate file, or a marked-down PDF, I may not see them, and I may not get to them. The link above allows me to take feedback from potentially nearly 700 people and sort them so that when 100 people spot the same spelling error, I don’t have to keep checking to see if I got it. I can check them off all at once. Any other way ends in madness (for me).

What’s errata?

  • An error is something that’s a rules mistake, unclear, an obvious typo, or perhaps gets a verifiable real-world fact wrong.
  • What it’s NOT is “We would do this differently at my table,” “I don’t like colons and you should never use them,” or similar.
  • Grammar mistakes are definitely errors, but things like “never start a sentence with ‘and'” or being grumpy at using casual language in a gaming supplement are likely going to be left as-is.
  • One thing that’s not errata, but rather a game-line decision, is that there are no point values for monsters or monstrous abilities. That’s just how DFRPG goes.
  • If a critter is missing a spell prerequisite, you can either assume that it can cast the spell if it matters,  or that it doesn’t NEED the pre-req to cast because as the introduction says, “Monsters Cheat.” That being said, if there’s room and a particular spell or ability is really key to use another, ping that as an error.

Finally: The DFRPG is not GURPS, and GURPS is not D&D. Don’t cite GURPS as a reason why a DFRPG rule is wrong. A great example is Immunity to Fire – in GURPS, hard-stop immunity is pretty hard to come by because everything has points in GURPS, but it’s right there as an ability on Monsters, p. 11 because in DFRPG monsters aren’t built that way. Though many of these creatures bear uncanny resemblance to creatures we’ve grown to know and love/hate since the late 70’s and early 80’s, liberties have been taken, changes have been made, and passive voice has been used.

With that in mind…I hope that you don’t find much. I also hope you use the errata form to let me know when you do find something.

We DO Talk About Fight Club

If you have a fight-test you want to report on, please email me! I’ll clean it up and publish it here and on my blog.

If you have war stories to tell, join me on the Gaming Ballistic discord and tell them!

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