Artifacts of Legend: Ends June 10 (Kickstarter)
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Inspired by Douglas’ cool post on organization of disadvantages, I also follow a certain way of thinking about disadvantages. Buckets of Points (Pyramid 65) presents an option for giving players different amount of points for different amounts of positive traits, skills, attributes, advantages etc. While I do not strictly budget disadvantages, I have for a…
Two huge pieces of news this week. First was the thunderous launch of Till Death Do Us Part on Kickstarter. It funded in 12 hours, and is currently setting the record for most followers, with fully 100 more than my prior best-ever, the Nordlondr Ovinabokin. And speaking of the Nordlondr Ovinabokin…the books finally arrived in…
Great, so you went out and purchased GURPS Action 1: Heroes. Excellent choice. Your discernment makes you a paragon among men. So open it up. Read the introduction. Good. Read it again. Now read it again. Got it? Good, because it’s that important. No surprise for +Sean Punch, but I’m not kidding when I say that…
Thursday is GURPSDay, and we’re back into the swing of things We have a few new blogs on the rolls, and since May is GURPSDay recruiting month, I’m hoping to more than double the number of blogs we pull from over the next 6 weeks (faster would be better!). I’ve already received two new blogs, though…
Pyramid #3/77 – Combat is out, and I’m very excited. +Sean Punch has his typically enticing blub posted in the SJG Forums here. It has my alternate rules – playtested over the course of something like 6-12 months, for treating the Aim maneuver as a die roll. These rules work, in play, in a way that really…
Thursday is GURPSDay – but GenCon 50 messed up my schedule, so while this week covers the usual dates (Aug 18 through Aug 24), you will see some repeated posts from last time, which went through the 21st. That’s OK. There’s been a lot of post-GenCon content; that many gamers in one spot fired folks…