Artifacts of Legend: Ends June 10 (Kickstarter)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Successfully got two hours of raw video last night with +Steven Marsh , +Sean Punch , +David Pulver , J. Edward Tremlett, +Andy Vetromile, +Christopher Rice , and +Matt Riggsby for my Pyramid Panel interview for Gaming Ballistic. Did a bunch of editing last night, and the first draft is ready to be processed and…
I wrote The Last Gasp in order to put lulls and flurries into combat, among other things. I wrote Delayed Gratification because I didn’t really like Feints much, and introduced the Setup Attack as a notional replacement or supplement. But I was thinking about Feints and Waits (next week! Melee Academy is May 9!) partially as a response to…
It’s been four weeks since my last report, and the work here has almost all been “head down” stuff. But good progress made. We’re heading into the Christmas-New Year “season,” which has some impact on timing of some things. The Nightmare Fuel bestiary project for the Dungeon Fantasy RPG funded and finished on November 6….
“I can edit myself” is probably one of the biggest myths in writing. Fortunately, it’s not something I have deluded myself into thinking. I know I need an editor, and I’d like to introduce you to mine for the Citadel at Nordvorn: Emily Blain. She came recommended to me through Smunchy Games. We chatted, and I asked…
People on the SJG Forums still reference the work I did a while ago on bullet statistics conversion from real-world data. The fact is, the equations for weapon penetration did not change form 3e to 4e, and where there are some real issues with scaling weapons, the derivation of penetration is the same, and (more…
Well, better Nate than lever. I finally got PERL working on my system, by the expedient seemingly of installing what seemed like every XML::RSS::Thingy under the sun. To celebrate, here’s a pull . . . hah! GURPSDay is so strong that a pull that’s too long breaks WordPress. So here’s the past week, and have…