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Ballistic’s Report: How to Write Adventure Modules that Don’t Suck

I backed the Kickstarter by Goodman Games promising a collection of essays entitled “How to Write Adventure Modules that Don’t Suck” out of genuine interest and curiosity in the subject matter.  In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review)…

The importance of reference images (art direction)
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The importance of reference images (art direction)

I’m not an artist, and I don’t play one on TV. Nonetheless, for Dungeon Grappling, and even more so for Dragon Heresy, I’ve taken it upon myself to fill the role of Art Director for my works. This is good, because it allows me to directly influence and drive how my works are presented to…