Fantastic Dungeon Grappling dot Net
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Fantastic Dungeon Grappling dot Net

Well, not really. Sounds fun, though. On the GURPS Discord, someone was asking about nets. That led to GURPS Martial Arts: Technical Grappling, which does have such support, and then to Fantastic Dungeon Grappling, which doesn’t. Well, not explicitly. As I noted, there’s a lot of FDG that is “some assembly required.” In this case,…

Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!
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Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!

This is Grappling Grappling has always gotten short shift in games. Gaming Ballistic wrestled with this problem repeatedly over the years, first with GURPS Martial Arts: Technical Grappling for GURPS (available at Warehouse 23), and then for 5e, Swords & Wizardry, and the Pathfinder RPG with Dungeon Grappling (PDF at Warehouse 23; Print and PDF at Gaming Ballistic) The knowledge and play experience…

Unarmed Combat in D&D
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Unarmed Combat in D&D

Unarmed Lethal Combat Unarmed combat is a bit of the bastard stepchild of D&D games, and deservedly so . . . at least relative to weapons. While a dagger does 1d4, at least in Fifth Edition (and therefore in Dragon Heresy), unarmed strikes do a single point of damage, modified by your Strength bonus. That…