Turning Undead: “I win!”
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Turning Undead: “I win!”

Rebuking and turning undead that still cling to a semblance of life is pretty much a fantasy RPG staple. It’s been part of Dungeons and Dragons since nearly the beginning – I believe Arneson added it as a foil to “Sir Fang,” and Gygax fiddled with it or dropped it in his games – there’s…

Conditional Injury Actual Play (Pyramid #3/120)
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Conditional Injury Actual Play (Pyramid #3/120)

I got a quick bit of feedback on using Conditional Injury in actual play. Recall this article was not playtested, and mostly theoretical. Granted I was musing on it for years, but it never really got a good stress test. So someone wrote me with one: Dingo (Discord Forums) wrote: A lot shorter than planned…

Medieval Demographics Made Easy (by S. John Ross)
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Medieval Demographics Made Easy (by S. John Ross)

When putting together some of the cities and towns in Dragon Heresy, I used an article by S. John Ross called Medieval Demographics Made Easy. It’s pretty much what it says on the tin: a tightly-presented metasystem and consolidated research finding on the population of medieval towns, villages, and cities. It provides die rolls, tables,…