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  • GURPSDay Summary Jan 26, 2017 – Feb 1, 2018
    Features | GURPS | GURPSDay | RPG Systems | The DFRPG

    GURPSDay Summary Jan 26, 2017 – Feb 1, 2018

    Bygamingballistic February 1, 2018

    Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. That makes GURPSDay 5 years old this month! We’re currently drawing content from 95 blogs. We’re still picking up some feed issues with them, but once they’re solved, we’re that much closer to…

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  • GURPSDay Summary Jan 19, 2017 – Jan 25, 2018
    Features | GURPS | GURPSDay | RPG Systems | The DFRPG

    GURPSDay Summary Jan 19, 2017 – Jan 25, 2018

    Bygamingballistic January 25, 2018January 26, 2018

    Welcome to GURPSDay 2018, and the fourth year – GURPSDay started in February 2013, only a year after I started Gaming Ballistic. Last week, Emily added some error checking to the code, and so I’m confident that all but one of the blogs will pull properly. So yay, progress. We’re currently drawing content from 95…

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  • Action Point Economy Thoughts
    GURPS | Martial Arts and Fighting | RPG Systems

    Action Point Economy Thoughts

    Bygamingballistic January 25, 2018

    In the Pyramid Article “The Last Gasp,” I introduced Action Points to GURPS. They are a short-term fatigue store that must be managed in order to fight and move. They were designed as a solution to the “just spam the attack button” behavior that is endemic to the GURPS combat model – at least in…

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