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  • Grappling Mat: Joint Locks in Fantastic Dungeon Grappling
    Fantastic Dungeon Grappling | Features | Grappling Mat | GURPS | Martial Arts and Fighting | RPG Systems | The DFRPG

    Grappling Mat: Joint Locks in Fantastic Dungeon Grappling

    Bygamingballistic December 5, 2020December 5, 2020

    After the post on The Raid: Redemption, a comment popped up on the GURPS North America Facebook feed: I find the grappling toward agony effects useful, though I understand it balance wise, I still feel a ‘why not both’ for damage and agony. Perk? I thought this was interesting, because of course applying discomfort is…

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  • Grappling Mat: “The Raid: Redemption” on the SJG Forums
    Fantastic Dungeon Grappling | Features | Grappling Mat | GURPS | Martial Arts and Fighting | Other People's Posts | Play Aids and Commentary | RPG Systems

    Grappling Mat: “The Raid: Redemption” on the SJG Forums

    Bygamingballistic December 4, 2020December 4, 2020

    The Raid: Redemption, a Technical Grappling Analysis   SJG Forums user EskrimadorNC and I have been usefully and productively chatting about grappling in this thread on Arm Locks using the TG rules. He’s a big fan of the movie The Raid: Redemption and is currently doing for this fight what I did for Natasha Romanov…

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  • DF Eastmarch: Boss Fight and House Rules
    Actual Play | Eastmarch | GURPS | RPG Systems | The DFRPG

    DF Eastmarch: Boss Fight and House Rules

    Bygamingballistic December 4, 2020December 4, 2020

    Last night we executed the attack on what we knew going in was going to be a Boss Fight, running through the adventure from You All Meet at an Inn (Pyramid 3/98). This was to be my second game. I’m playing a Martial Artist (An-Men Xingzhe) with a Thief lens, built on 275 points with…

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