GURPS Action: Series Review index
This post contains links to the entire GURPS Action series, reviewed in detail.
This post contains links to the entire GURPS Action series, reviewed in detail.
Yesterday I made a post about how breaking free is harder than perhaps it should be in Fantastic Dungeon Grappling. Is this true? Does it matter? If it does, what’s the fix? The Normal Rules Consider: two identical ST fighters, let’s say ST 13, DX 12, Wrestling-12 (I chose ST 13 deliberately as it will…
Based on a long-standing “I should probably see this, because I enjoyed the Sly movie well enough, played the RPG once, and love Karl Urban in just about anything” desire to watch this one, I was finally nudged over the edge by a recommendation on G+. So I watched it last night. Dredd as played…
This week and next week will continue the string of “rah rah!” GURPSDays. Still looking to rally support for the two Kickstarters going on that influence the future of the Dungeon Fantasy RPG specifically, and GURPS more broadly. Let’s start with the big one. Dungeon Fantasy Monsters 2/Boxed Set Reprint This one’s important, and it’s 83% funded! It’s been having…
A long time ago, I wrote an article that began my dark journey into the crunchiest of crunch. It was my first article, and my first professional gaming-related publication. Interior and Terminal Ballistics for GURPS The goal was to take the smallest set of inputs and get to a GURPS damage value, matching a whole…
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