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Trained ST and Guns Skill
GURPS Technical Grappling introduced the concept of Trained ST, which is a skill-specific boost to ST provided by repetitive muscle coordination. The principle of the thing is that the more you practice something, the better you can coordinate your power to achieve greater equivalent power. This makes tons of sense for weapon use (something like…
Wow. Best month ever.
If Blogger stats are to be believed, the month of October will have me just shy of 25,000 pageviews for the month. About 10% of that are views of one or both of the interviews I did with SJG staff and authors, so thanks to them, and to those who have been reading/viewing these interviews….
Telescopic Vision and Scopes
Telescopic Vision As part of a discussion of some rules involving guns, aiming, and accuracy, +Christopher R. Rice brought my attention to the rules for Telescopic Vision (p. B92). Holy Gawd, it is awesome. Not only does each level cancel out range penalties for normal Vision rolls, but it has double effect if you take Aim. Not…
GURPS Jade Regent: Partying in Fake Mongolia
We re basically recovering and shopping. We kicked the local ruler’s elite troops collective asses in games of skill. Horseback riding, archery, and wrestling. Cadmus takes no share of treasure this time, giving his mates a leg up in buying cool stuff. Nate said I can hold it “on account” next time. Since we each…

Falling Down – head kicking for fun and profit in GURPS
Here was a bit cut out of the upcoming GURPS: Technical Grappling. There are several reasons. It’s a grappling book, not a striking book I was using Size Modifier as a direct proxy for height. That’s wrong. First See Rule #1. I also found this excised portion of the rules terribly complicated, and we ditched…