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Dragon Heresy Help – Level abilities for four wizard schools
I am looking for some help with finding appropriate level advancements for four “new” schools of magic for Wizards. The four schools each combine two of the existing traditions, which themselves have been associated with a particular futhark rune as part of the setting. The School of Doors includes the rune-magic of ansuz (divination) and…
Go welcome Chain Link and Concrete
New blog alert! +Michael Eversberg II is blogging, and covering topics near and dear to my heart. Weapons, guns, fighting, GURPS, and he’s got d20 stuff in there too. Go check out his stuff, and you’ll find longish, well thought out posts covering a lot of combative stuff. Chain Link and Concrete. Go read it.
Monteport Session 42
We picked up where we left off, and the amulet that controlled some sort of transport device. We reviewed prior locations and interesting phenomena, so as to figure where to go next. We decide to head West, and we see doors which are shiny, iron, dwarven-made doors. They don’t appear to be locked in any…
GURPS-Day postponed to tomorrow
It’s late, and I JUST got off work. So GURPS-day is postponed to Friday. Alas.
Observations on Guns Combat in GURPS
The Alien Menace game has given me some good insights into some of the slow and fast parts of playing high action tactical combat with GURPS. Fair warning, this is going to be a bit stream of consciousness. Much like life, the importance of telescoping time when you can – the “Cautious Advance/XCOM Movement” style where…
Theme song for Dungeon Fantastic: Contest!
After I noted that’d I’d picked out Sons of Odin for music to be played if/when I win an Ennie for this masterpiece of a blog (and when you say masterpiece,you have to say it like Zola from Captain America: The First Avenger). +Peter V. Dell’Orto responded with the audacious and patently invalid suggestion that his…