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Incapacitation Station
After the discussion on how to kill someone dead in GURPS with firearms (which really does devolve to shoot ’em a lot in places that matter, more or less like real life), a few commenters noted that “dead in one turn” isn’t really where it’s at. +Peter V. Dell’Orto has noted before that dying, in GURPS, is…
Ballistic Ratings and the WTF of Armor as Dice
Yesterday’s post on Armor as Dice generated more commentary than any content-related post I’ve had in a while. So booyah, that’s good. Lively discussion and all that. However, +Jason Packer asked a question that echoed (and contrasted with) another poster’s comment about ensuring that you just subtract armor from damage and, if this is greater than zero,…
Evaluate as Feint
+Jason Packer posted a worthy GURPS 301 post about one of our favorite topics, the Evaluate maneuver. Obviously, in The Last Gasp I tried to give it some legs by making it a recovery option. But Jason threw down an idea that occurred to me as well in passing when I was reading a thread on…
Shooting targets with lasers
Sorry that I missed GURPS-Day yesterday. I was travelling in Germany for business. That was my first time in Europe since 1998 or so, when I spent three weeks near Eindhoven in the Netherlands. I need to go back. *** A brief comment based on a very long discussion over the Rate of Fire and…
Metablog (Installment 2): The First Month
I’ve officially been at this for a month, having started Gaming Ballistic on Dec 26, 2012. What’s happened? Well, I’ve found it’s not too hard to keep up a pretty steady stream of posts. My wife is less than completely pleased with this. On the other hand, it would seem that over 450 people have…

Violent Resolution – That’s Going to Leave a Mark
The Violent Revolution continues! Perhaps even more important to how a roleplaying game resolves whether or not a fighter strikes home at his foe is how his opponent reacts when struck. I’ve been reading +Jon Peterson‘s “Playing at the World” recently, a densely packed and quite informative history of games, gaming, and (most specifically) Dungeons and…