Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
GM: +Nathan Joy Players: +Douglas Cole , +Mark Langsdorf , +Kevin Smyth , +Theodore Briggs , +Emily Smirle Reference for this game We start in media res. There’s no Ravenscraeg 3 because I didn’t write up last Thursday’s game. We’d gone upstairs in the tower, and been jumped by a bunch of demon ninja or something. Then a few air elementals showed up, and then…
$14,000! As I woke up this morning, I saw that we are creeping up on 90% funding ($14,400) and have passed $14,000 in total funding. Excellent. Of course, I knew immediately why we saw that uptick . . . having been working with Phil and Steve for the last week or so to plan it. Here’s the…
The Reloading Press is an at-least-weekly feature here on Gaming Ballistic for 2016. Each week it looks at some interesting real-world cartridges and presents them with hopefully-useful information in GURPS Format. Except when it’s interrupted by a massive writing project, then it’s not every week. But by special request, here’s the first of several revolver…
OK, given my choices below I think I have a fun character to play. However, given these four constraints: Your basic die rolls are 12, 15, 13, 13, 15, and 14. Nothing to complain about here. The character should be a weapon specialist of some sort – not necessarily fighter only, but a fighty-type. He’s…
GURPSDay Blog Feed Just a reminder that over 100 blogs are pulled to make this feed. Not all of them publish each day, or even each week. But there’s lots of good stuff here. Check often!
A while back, I asked for help on choosing arcane traditions for the Wizard for the Dragon Heresy RPG. I created four schools of magic – doors, essences, might, and mischief, which are themselves combinations of two of the spell types from SRD5.1. Since the game’s launching zone is Norse-flavored, the schools are flavored by…
Comments are closed.
can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.