Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
There have been some fun threads kicking around on various blogs and forums about the various mechanics and benefits and methods for hitting and not being hit in D&D5 and even OD&D/OSR-based games. I started thinking about this hard when +James Spahn linked to a post on shields in D&D over at Halfling’s Luck. That spawned some very…
Over at Dungeon Fantastic, +Peter V. Dell’Orto comments casually that he assumes that the local environment in his Felltower Dungeon Fantasy campaign matches whatever is going on outside his house at the moment. I thought this was brilliant, and extensible The internet, plus sites like weather.com, weather underground, and apps such as WeatherBug all allow you to get…
Over on the SJG Forums, a poster going by Varyon dropped in and threw down some concepts for how to do an actual Feint out of a setup. One of the conceits of the setup attack is that, well, it’s the same as a Deceptive Attack, but defers the bonus to a later time. There…
I was on The ESTABLiSHED FACTS podcast with Derek Knutsen-Frey the other day, and it just went live. The Established Facts Podcast We talk about all sorts of thing How I got into the business The Dragon Heresy system The Kickstarter (now funded!) Gaming and Game Design Gaming as a Business Getting into game writing…
I’m quite aware of the many, um, dynamic arguments about the concept of Hit Points in the various Dungeons and Dragons games. Are they physical injury (the answer seems to be ‘mostly not’)? Are they a good way to represent injury (jury out, but very, very heated)? Are they realistic (clearly not, nor are they…
March 2014’s RPG Blog Carnival is focusing on Virtual TableTops and Online Gaming. I invited VTT creators to chat with me briefly about the state of VTTs, and what’s the future of online RPGs. This evening I sat down for a brief chat with +Benjamin Loomes, lead developer of Syrinscape, a program that enables playing…
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can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.