Feb 6 is Melee Acadmey: All systems welcome!
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
The topic for the Feb 6 Melee Academy is “fighting people better than you.”
Welcome to the second year of GURPSDay, and here’s the morning pull for you guys. We’re currently drawing content from 81 blogs. Only 19 more to go until we’re pulling from 100! But we’ll need your help. How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more…
I was invited by Jasyn Jones and John McGlynn to join them on their Geek Gab podcast to talk about Dungeon Grappling, after I posted my GenCon reports about the playtest. Well, yeah, we covered grappling. But we also covered GURPS, the DFRPG, game design principles, and many other things, including HEMA and how…
I got to talk with Che Webster for the third time about a month ago. We talked about adventure design and a few other topics of interest. As always, Che is a delight. The interview started at 6am my time, so he helped me focus. Some. That was important. 604 Adventures With Douglas Cole
The concept of Trained ST features prominently in GURPS Martial Arts: Technical Grappling. It’s one of the core rules concepts, and is designed to represent my personal observations that being a really, really good grappler can substitute somewhat for being really strong . . . but if you can be really good and really strong,…
Preamble: Dungeon Fantasy Steve Jackson Games is conservatively being bold. They are trying a purpose-built RPG, powered by the GURPS engine, that takes the self-contained model to its logical conclusion. They are supporting a high production value release that they funded in a successful Kickstarter. This release follows what I consider a pretty successful pattern…
GURPSDay is currently pulling from 103 blogs on the roster. The Hall of Judgment Kickstarter ended, and even though it will be a few days before the final PDF is approved by SJG, all the art is in, and we’re down to just the last bits of error checking. Why the delay? Well, it takes time…
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can't wait for this one!
I hope you have something to contribute, fellow blogger!
No need for a full on blog post to answer this one: The answer is to bravely run away!
"How to flee like Sir Robin and not get eaten from behind" is your assignment, should you choose to accept it. If you have a blog, send me the link. If you don't, send me the post and I'll host it. 🙂
Nuke em from orbit, that's the only way to be sure. But if you lack a nuke then a flashbang may be just as good. Just don't let them win the initiative and don't let them survive the first round. But should they survive, make sure you have a load of lead flying their way so they don't dare raise their head from that hole the ducked it in to save their life and then quickly bring in the artillery on them.
That's pretty much my approach. A fair fight is what you say you had when you're in the bar afterwards.