Don’t stop here – go read Dungeon Fantastic today
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
March 19th I am setting out to make my way in the world apart from my father, who is warring against the Neveri Nomads in the south. It’s been a long journey up from the coast but I believe I’m on my last ship for awhile. I’ve booked passage on a ship headed north, to…
Dark Conspiracy (First Edition Cover) Dark Conspiracy (published by the Games Designer’s Workshop, or GDW, in 1991, by Lester W. Smith) was a grim action/horror RPG set in a dystopian future where evils of all kinds plague the globe. This one came out when I was in college. The Gulf War had kicked off, if I recall…
Over on The October Geek, the author posts about Monster Knowledge. I thought I’d throw down the relevant section from Dragon Heresy’s The Book of Heroes as a Sneak Peek. Identify Fiend or Foe One of the things players will inevitably ask about the screaming horrors emerging from hiding to do terrible things unto them…
One of the features of Third Edition (and sorry, I never played Man to Man, The Fantasy Trip, or GURPS First or Second editions; my first experience was with Third Edition, maybe even 3ed Revised) that was retained as-is into Fourth Edition is that of the half-damage range, commonly abbreviated 1/2D. In third edition, after…
Thursday is GURPS-Day, but I’m glad I was late this week! The inimitable +Sean Punch updated the GURPS thread of his Livejournal, where he gives weekly work-in-progress notes, and this week was a doozy. Reposting the text here with some formatting changes, he announced: We set art deadlines and/or release dates for many projects that were moving…
The keys to the lost hall have been found . . . Deep in the glacial peaks northwest of Isfjall, past the northwest border of the realm, a band of adventurers is deceived and nearly destroyed by a powerful Alfar sorceress as they pursue raiding hobgoblins. Through bravery and sacrifice, they deny her possession…
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That advice was given very tackfully.
. . .
(I'm sorry, I just couldn't help myself.)
Make a pun, go to jail. The Pun Police have been notified.
Well if that's how it is, I'll never "step foot" in your comments section again!
Step foot's one of the ones that sets me off; I swear to god, if someone ever says step foot instead of set foot to my face, I'm going to freak out and strangle them right then and there, and the police will have to shoot me to end my rampage.