Don’t stop here – go read Dungeon Fantastic today
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
Peter posted a note on who’s doing play reports on Dungeon Fantasy games. In the comments section, +Mark Langsdorf notes that my play reports for +Nathan Joy‘s Jade Regent game were sporadic. +Peter V. Dell’Orto noted that he mostly saw me posting on Pathfinder, which I play with +Jeromy French and others. I thought about that, and came to a conclusion on…
What Happened Before The team had just rifled through an occult shop, put the very angry ghost owner to rest, and “requisitioned” a bunch of blood for an unauthorized project. The group had chased after the source of blood that was being fed to vampires. The mission was to put the blood equivalent of a…
I’m joining +Christopher R. Rice and diverse others to play in a GURPS Supers campaign. Christopher writes about it here. This will be novel for me in a few ways. The first of which is that it’s, by far, the most complicated and high-point-value character I’ve ever played. I’ve also never played Supers with GURPS, though…
We’re now at 48 hours to go on the Hall of Judgment Kickstarter. It has been, and likely will continue to be, an awesome and humbling experience. It’s not even done yet, and it’s already been my most successful KS to date from a number of backers perspective, and may yet still eclipse Dragon Heresy…
I’m not big on the April Fools Day thing, so just take it as a coincidence that the GB update falls today. Things have been more active on the blog this last week or so, something I hope to continue. I’ve re-established a posting schedule, and am sticking to it. Tomorrow, for example, is GunDay…
When +Hans-Christian Vortisch wrote Tactical Shooting, we came up with the Minute of Angle rule, which states that the maximum skill you can have with a firearm, including all modifiers except for range and size, can’t exceed 22 + 2*Acc. This was a calculation where I looked at the typical spread of a weapon in bench-rest mode, and converted…
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That advice was given very tackfully.
. . .
(I'm sorry, I just couldn't help myself.)
Make a pun, go to jail. The Pun Police have been notified.
Well if that's how it is, I'll never "step foot" in your comments section again!
Step foot's one of the ones that sets me off; I swear to god, if someone ever says step foot instead of set foot to my face, I'm going to freak out and strangle them right then and there, and the police will have to shoot me to end my rampage.