Don’t stop here – go read Dungeon Fantastic today
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
If you’re new to GURPS, or are sometimes frustrated or confused or find GURPS melee combat to be slow, +Peter V. Dell’Orto has some good advice for you.
I was on a lot of podcasts this week. All different. Our discussion with Eric F on “martial arts in old-school games” was a different type of discussion than the “get deep into the mechanical weeds” with Chris S. Matt and David were both very interested in specifics on shields, while the second part of…
A quick post. I’ve been getting ready for the follow-on session to the incomplete Alien Menace starter this weekend. We had to cancel last time due to sickness, ComiCon, and general beat-down-ness. Some things I realized: It’s really handy to have pre-planned encounters. +Eric hil walked me through how to generate those, and there’s a specific order…
Over the next few days/weeks, I’ll be reading through the Pathfinder rules cover-to-cover and making comments. This serves two purposes – a very long series of blog entries, which since I like to post something fresh every day or so, is nice to have a go-to source for something to write. Also, I’ll be comparing…
In my article from the Violent Resolution series dealing with movement, I noted that in D&D, the standard 30′ move (or even the 60′ dash) is, all things considered, quite slow. It represents six seconds of movement, so is either 5′ per second, or 10′. That’s 3.4 and 6.8mph, respectively. Or a decent walk and…
I’ve written before about running in RPGs, and in D&D in particular. The sprinting rule did make it into Dragon Heresy, so there is that. But as I was pondering a Pyramid article for GURPS on the way into work this morning, I realized that I was ignoring a potentially easy solution to my problem….
Thursday is GURPSDay and September nearly past. We saw the release of another Pyramid (Monster Hunters III, Pyr 3/107), the Dungeon Fantasy RPG is arriving at folks’ homes if they’re in the USA, with pictures, gushing, and reviews proliferating. Welcome to the second year of GURPSDay, and here’s the pull for this week. We’re currently drawing…
Comments are closed.
That advice was given very tackfully.
. . .
(I'm sorry, I just couldn't help myself.)
Make a pun, go to jail. The Pun Police have been notified.
Well if that's how it is, I'll never "step foot" in your comments section again!
Step foot's one of the ones that sets me off; I swear to god, if someone ever says step foot instead of set foot to my face, I'm going to freak out and strangle them right then and there, and the police will have to shoot me to end my rampage.