Violent Resolution – a new blog series
Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N.
Over at Castalia House, +Jeffro Johnson has written quite a large number of posts that he’s collected on his blog under the heading Appendix N.
Naturally, as soon as I put up my review of the UA for Fighters, a helpful soul pointed out that Arcane Archer had already been revisited in a separate Unearthed Arcana. Let’s take a quick scan. Recall that some of my observations (yeah, complaints, maybe) were that some of the options were devastating, almost “I…
Right now I’m in basically two games. I play a weekly Dungeon Fantasy game that used to be running through the Jade Regent Adventure Path, but with GURPS. The other is a monthly-ish Swords and Wizardry game. I used to play in a Pathfinder game as well, and a brief dabble with Trail of Cthulhu….
Holy crap, the ForgedAnvil Character Generator is amazing. Put in an experience total. Put in your raw die rolls or the “standard array.” Then start choosing, using pre-populated drop-down boxes, all the things that can be chosen. Weapons and armor? It’s in there. Spells? Feats? Languages? Yep.Even handy look-ups for spells and feats. Multi-class support?…
A few days ago I posted this sketch of the local area that will become the Krail’s Folly stomping grounds. I think it’s a relatively compelling little map. But powerpoint just sucks as a graphics tool. Fortunately, I have two other tools at my disposal. ProFantasy’s Campaign Cartographer 3, and Fractal Mapper 8. Unfortunately, I…
+Peter V. Dell’Orto noted here that sometimes there’s a bit of a mental squaaawwwk! when it comes to comparing piercing vs. impaling damage types. He makes some good points, and partly, this ties into penetration and injury GURPS-physics. Impaling damage, by and large, is assumed to result from a deep, often narrow, penetrating injury that gets…
This one will be quick (mostly because I’m having lunch and behind my work firewall), but today’s Pyramid Magazine is out, and it’s tremendous. What’s in it? A truly stupendous article by +Sean Punch and +Peter V. Dell’Orto with DF power-ups for the swords and smiting set. This wonderful piece of badassery is 11 pages of pure awesome. Things…
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I expect that you'll keep us updated here or on G+ as a reminder when they go live. I didn't see any obvious way to add your posts there to my RSS feed.
I will – I'll also replicate the prior week's post the day before the following one goes live. Some of the posts are long enough that I've broken them in two, others are even longer but breaking it up into pieces didn't make as much sense.
Excellent! I'll try to find reasons to comment over there. I know that people employing bloggers like that sort of thing even more than bloggers like getting comments. 😉
FYI, "employ" in the "getting paid for this" sense isn't accurate – I'm not on the payroll over there. Jeffro liked my work, recommended it to the management, presumably they read some of my stuff (or at least my first sample post once I got my groove on), and asked me to write more.
Sorry you feel you have to associate yourself with people like that (check out their lead editor's publicly expressed views some time); I hope the boost to your career is worth it.
I don't endorse his publicly expressed views any more than I endorse any particular views by any other venue which hosts, but does not dictate, my work. The writing itself is, and always will be, based on gaming only.
Thank you, RogerBW, for pointing that out. Sorry, Douglas, I don't want to give that "racially aware" person any clicks. I'll just have to wait for your later publication here.
I respect that. You'll see the posts appear here starting next Monday morning, and weekly thereafter.