Kickstarter: The Book of Unusual Potions (by Philip Reed)
This snuck into my feed this morning. 24 to 48 pages, digest format. System neutral, and highly inspirational.
I’m in for the physical copy.
This snuck into my feed this morning. 24 to 48 pages, digest format. System neutral, and highly inspirational.
I’m in for the physical copy.
The Book of Unusual Potions (by Philip Reed)
Back on track for a weekly update. This week was mostly about Tower of the Moon shipping. Even so, I got actual work done in the background on new projects. Delvers to Grow books are all out the door; international orders starting to arrive in the UK and EU. Only thing I have yet to…
This is a guest blog column by Geoffrey Fagan. He doesn’t have a blog himself, but participated regularly in the GURPS Forums under the username GEF. Social Traits GURPS addresses social traits in its game mechanics, comprehensively, in a couple of ways: Those traits that establish existing relationships, and “Reaction Modifiers” that affect the formation…
Despite my “shipping never changes” parody from last week, this GURPSDay begins with Hall of Judgment books arriving in-hand in the United Kingdom. This was expected, since they started there and Royal Mail usually is about two days within the UK, so the international backers will be getting their books Real Soon Now. In fact,…
It’s another GURPSDay, and here’s the last few weeks of posts! The big news right now in the GURPS-o-Sphere is the Dungeon Fantasy RPG Magic Items 2 “Quickstarter.” This four day campaign funded quickly, and is going to end Friday, 5:30pm Central Time. Right now it’s past $10K, and so is less than $5,000 (about 215 people) away from…
In Pyramid #3/61: The Way of the Warrior, we see a very, very focused set of articles: six articles plus +Steven Marsh‘s intro and Random Thought Table, contributed by five authors . . . and the lead article was co-authored! That being said, this one was interesting. “How about a theme issue,” said Steven. BAM! And…
Originally in Technical Grappling, Grip ST – how many dice you get to roll when you grab someone – was figured differently. During revision, it was changed, and during playtest, it was altered, folder, spindled, and mutilated. Ultimately, I decided to go with a precise way to combine limbs when grappling. Figure out the contribution…