GB on Roleplay Rescue Podcast: All about GURPS
I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
Ep 502: Talking GURPS with Douglas Cole
I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
Wow, this week flew by. But here we are again, and my efforts have nearly all been directed at the Bestiary. FnordCon4, digital convention, starts today! Look for panels, games, and more from casual hanging out and some panels this evening, to panels and games Saturday and Sunday. Some key events (pursuant to my interests;…
A retroactive (and oft-repeated) introduction: After an actual-play hiatus where I was mostly writing and playtesting for GURPS. I was invited to play in a Pathfinder game, and after a few sessions, it was time to buy the book and learn the rules! I decided to try and read the Pathfinder rules cover-to-cover and see…
As +Peter V. Dell’Orto noted, I’ve spent a lot of time this vacation writing. An exchange we had on passing back the twenty-third revision of one of the two projects we’ve been collaborating on made me appreciate for the Nth time the value of playtesting, and also what “simple” means. I do a lot of spreadsheet work when…
Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. The Rat Queen (Emily) – brick with super-perception; made of actual rats Zephyr (Merlin) – Real name Murui; Shaolin Kung Fu expert and super-speedster. Eamon Finnegan…
We’re in the final days of the Old-School Solo Adventures Kickstarter. I wanted to recap some highlights. Home-Stretch Goal and Add-ons In Update #14 I announced a “home-stretch” goal. If we hit 900 backers or more by the time the Kickstarter ends, everyone gets PDF copies of the new NPC/monster/PC cards that match the adventures they have…
After my first two interviews, I tried to branch out. I contacted +Fred Hicks, to talk about FATE Core and its success – and he referred me to +Leonard Balsera, who was the design lead on the project. I gratefully accepted, and when Leonard returned from a busy convention schedule, we set up some time…