GB on Roleplay Rescue Podcast: All about GURPS
I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
Ep 502: Talking GURPS with Douglas Cole
I joined host Che Webster on his podcast Roleplay Rescue. The entire subject was GURPS and the Dungeon Fantasy RPG.
Had the first full-contact playtest of the Heretical D&D project. Had four playtesters in attendance, and a lot of good back and forth. Let’s see what I can say without giving the game away. Notes and observations in play In no particular order, I found that there were some gaps in how I account for…
After the discussion on how to kill someone dead in GURPS with firearms (which really does devolve to shoot ’em a lot in places that matter, more or less like real life), a few commenters noted that “dead in one turn” isn’t really where it’s at. +Peter V. Dell’Orto has noted before that dying, in GURPS, is…
I hope y’all have been waiting for this day as I have. But I have locked down those who responded to the survey (all but 17 of y’all) and distributed files to those folks. I will next examine those that have not filled out their survey . . . and if it looks like things…
Funded! Well, we did it! Hit our funding target for Four Perilous Journeys and a bit more, and we’re sitting almost exactly at the halfway point of the campaign. So that means the project will happen. Yay! But even more is going on, and some of this information is hot off the press, so to…
OK, we jump right back in, waking up in Phandelver with the town still intact, and us heading out to Tain via Highgarden Manor. We look to see if we could bring a few fast riders, that we could dispatch in case we need to send a “LOOK OUT, VIOLENCE” warning back to Phandelver. We…
Peter Dell’Orto over at Dungeon Fantastic linked through to a four-article series on polytheism. I’ve started to read through the first article with Norðlond on my mind. Here is the series on Polytheism I was hoping was out there when I wrote this post. Part I Part II Part III Part IV It skewers some ideas…