Pre-Order The Hardcover Fantasy Bestiary For Dungeon Fantasy RPG’s Nordlond Setting






I’m taking a page from +Peter V. Dell’Orto‘s book today, and just throwing down some random thoughts. GURPS Dungeon Fantasy: Jade Regent As much as I occasionally take gentle shots at the Adventure Path and its theme, I have a fantastic time playing in that game. It gives me my only real outlet for actually experiencing…
Thursday is the Citadel at GURPSDay, and this has been a great week for GURPS. Don’t believe me? Fine! Check out this awesome list of GURPS stuff on the horizon. Dungeon Fantasy Monsters 2 was put on the “watch this space” calendar. SJG doesn’t do teasers – they’re either ready to rock, or they keep…
Thursday is GURPSDay, and below you can find the blog activity from the last seven days. Over the last week, as of 400pmCST today, there have been 49 GURPS-Related posts from our list of 58 blogs that have popped up on the radar screen. That’s better! Plus, we picked up two new blogs! The big…
October continues to be development month, and I made substantial progress along several pathways here. Including a preliminary and very temporary layout for the Nordlond Bestiary. As goes GURPS and SJGames, as goes Gaming Ballistic, as 90% of my product lines are either Powered by GURPS or for The Fantasy Trip. So I’m thrilled to…
GURPS Horror: Madness Dossier is out! As you’ve seen in this space before, I’m a big fan of +Kenneth Hite‘s work, and this setting for GURPS Horror is no exception. I have to review why I was listed as a reviewer – I got a comp copy – but I got a preview of this one, liked…
I speculate that GURPS (and maybe The Fantasy Trip; I wasn’t around for that one) started with a fairly generic view of damage that incorporated penetration, blunt trauma, injury, and a certain amount of gamist fun. GURPS High Tech introduced the dependence on the square root of kinetic energy as a “damage” scale by giving…