Setting Difficulty Class (DC) in DnD5e – stating the obvious
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Setting Difficulty Class (DC) in DnD5e – stating the obvious

I’m working through my Grappling Smackdown scenario here, and setting the DCs for various tasks is a thing. I wanted to make a table to quickly inform me of roughly how hard something might be, so I figured I’d share the results. This isn’t a revelation, but it’s useful to me so it might be…

Gaming Ballistic Update and GenCon Grappling Smackdown
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Gaming Ballistic Update and GenCon Grappling Smackdown

About a week until GenCon, so what’s kickin’ in the hopper at Gaming Ballistic, LLC? Dungeon Grappling and the Grappling Smackdown To date, other than the 300 or so Kickstarter copies of Dungeon Grappling, I’ve moved 87 more via DriveThruRPG, of which nine were physical product. I’ve also sold 20 through my website, with a…

The importance of reference images (art direction)
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The importance of reference images (art direction)

I’m not an artist, and I don’t play one on TV. Nonetheless, for Dungeon Grappling, and even more so for Dragon Heresy, I’ve taken it upon myself to fill the role of Art Director for my works. This is good, because it allows me to directly influence and drive how my works are presented to…