GURPSDay is currently pulling from 103 blogs on the roster.

The Hall of Judgment Kickstarter ended on July 14th, having hit 525 backers and very nearly $16,000 in funds. This is fully 1/3 of the backers of the original DFRPG, which means by any metric the project was a financial success. I am moving steadily ahead with finishing up the draft, as well as working on surveys, print-and-ship, and other important details to get the PDF (August) and physical copies (late Sept) to backers.

Welcome to GURPSDay 2018, and its fifth year – GURPSDay started in February 2013,  a year after I started Gaming Ballistic.

The Dungeon Fantasy RPG, Powered by GURPSWe still need your help. And if you just started a GURPS blog – and I know that some of you have – email me and get on the list! With the advent of the Dungeon Fantasy RPG, Powered by GURPS, there’s even more reason to write.

How? Two action items: post more, recruit more. It’s really that simple. More posters is more posts, and more interest in GURPS.

Below you can find the blog activity for the last week. There’s a whole lotta awesome GURPS going on. Read all the posts.

Not every blog posts about GURPS every week, but some are ridiculously prolific! The list is randomized, so different bloggers will be highlighted at the top of the post each week.

As always, if you’re interested in having your blog consolidated here, navigate over to The Instructions Page and drop me a line. Take special note of the RSS Settings Fix if you’re on WordPress.

Continue reading “GURPSDay Summary July 20, 2018 – July 26, 2018”

I heard back from my fulfillment partner and printer. So, here’s the final word on printing and shipping.


Printing is going to take longer than POD usually takes: 4 weeks from me placing the order to books being ready to ship. I intend to place the order on August 1, right after I send the PDFs out to y’all.

That just gets the books made, though, and it would appear that will take us through August 25 or so.

The book will be pretty cool, though. 140gsm/93# paper, matte finish for readability, with a glossy cardstock cover. If you’re familiar with ACKS Domains at War: Battles, it will be about like that. Perhaps 3/8″ or 9mm thick, 8×10 format. About the size of Spells and Companion put together, I’ll guess.


Once printing is complete, it will take about a week to get them from the printer to the fulfillment company, processed, packed up, and moved out. From that point, it will be hopefully a maximum of three weeks until everyone has their books.

Both the printing and shipping schedules quoted have as much of a week of slop in them. It could be three weeks to print, and two weeks until the first books arrive.

Even so, we’re looking at a span of 5-8 weeks, or delivery of the physical product between September 5 and Sept 26. In short, I will be a month behind my promised date for the physical books.

This irks me.

Shipping Fees

The moment we’ve been waiting for:

  • United States and United Kingdom: $6
  • European Union: $9
  • Everywhere Else: $12

If you’re ordering a bunch of books, expect to pay a bit more per book, but not huge. 2-4 books total is 50% more than listed, and 5-8 books is 100% more than listed. Most folks will only be getting the one book, but if you want more, that’s how prices step up.

Next Steps: Surveys and Processing

The finalization of shipping rates means I can rapidly get things entered into the system and things sent out. That means finalizing addresses, collecting shipping fees, and allowing you guys to allocate your pledge or extra money for add-ons, or just buy add-ons outright. I’ll also ask a few questions about the Kickstarter and potential future products that I would be very pleased if you answered.

So that’s it. Look for a survey from me in the next week or so. I’ll get it out as soon as I can.

Just a quick note.

There are really four or five things left to do before the read-review-read-review-read-review cycle starts.

1. Finish pre-gen characters. This is very nearly done. I’m awaiting one more, the backer knows what direction to take, and I expect to have this in hand shortly. The rest of the chapter is done, though the team continues to review the characters for catching little things.

2. Finish the monster write-ups. There are but three left to do.

3. Revise some of the wilderness travel rules. The older ones, based on Fifth Edition, don’t hold up in a Powered by GURPS environment (so to speak). I know what I have to do here, so it should be fast. I also want to add pack animals and some true winter gear in there somewhere – maybe in the Things to Buy and Sell chapter, but it might have to go in The Journey due to layout reasons: I am absolutely going to hit a very, very full 128 pages.

4. I have to put some treasure somewhere; I know where. I’ll work out what.

5. The last two maps have to be inserted. I saw a preview of one of them today, and your GM will kill you all. Oh, sorry. It will be a fun and rewarding delve. Really.

6. I have to write up a Norðlond glossary and pronunciation guide. Cause to not do that would be mean.

7. Backer list and credits.

I’m pretty sure that’s it. I have an appointment to speak tomorrow to my fulfillment guy, and the final bids are in on printing, confirming my plans to print in the UK. I’ve got an idea for shipping options I want to bounce off of him that might be a real “best of both worlds” option. We’ll see if it’s viable or crazy-talk.

I also will be very quickly now setting up the Backerkit surveys and items and stuff, but I really can’t get that done until I lock down approximate shipping cost. I hope to have that done by the end of the week, though, and then let the survey responses go until July 31. Then I’ll lock down and distribute on Aug 1.

We are all down here in Arizona, so the stuff that we’re giving each other within the family stayed at home. We’ll do that tomorrow.

For now, I received

  • 11 sets of polyhedral dice
  • Lifting straps to transfer deadlift weight from my grip to my wrists
  • A gift certificate to amazon for woodworking tools
  • Inline skates so I can stop renting the horrid stuff at the skating rink
  • An improvised weapon that might also be a charcoal grill scraper
  • A digital caliper so I can get good dimensions on my shield edges
  • A desk ornament.

We shall see what tomorrow brings! Truth be told, I still need to shop for my wife…

After returning home from the wildlands of Boston, I immediately tore into my packages and inspected the proof copy of Lost Hall of Tyr.

Well. Well, well, well. This is, dare I say it, a damn fine looking book.

The Schedule Still Holds

So: the official countdown clock continues. On December 4, 2017 I will close the Errata phase of the project, make changes as needed, and start the process of uploading and ordering print copies. I expect folks will start getting their international copies 2-8 weeks after I place the orders, which I expect to do before December 8.

Domestic (the US) orders will oddly enough take longer, because I will print and take delivery of about 150 copies of this thing personally, then pack and ship things myself, in order to ensure things stay on budget. But even so, they’ll arrive faster, so I would say that the same file upload and order date holds (December 8), and then I’d expect 2-3 weeks to print and ship to me, a week to pack ’em up, and another 1-3 weeks to arrive, depending on where you live. So 4-7 weeks for domestic orders to arrive.

The only remaining piece of business is for me to contact my high-level backers, and those two folks will generate some characters and we’ll get those illustrated. As noted, they’ll also get a preliminary layout copy of a few chapters of my big Dragon Heresy RPG project . . . which they may use as inspiration or not, as they choose, for their characters.

Surprise Digital File

In a day or so I’ll upload a few more image files. Dan Roy of Bogie Maps provided me with to-scale grids for the various versions of the map. Two files per grid type, one sized to the 8.5×11″ versions of the map, and the other for his full-size JPGs. These will let you play using the most common scales by layering the image with the grid of choice and printing them together. You can also use the grid as a temporary aid to make the internal grid in a VTT scale properly with whatever map you with to use. Import both images on different layers, match the VTT scale to the grid map scale, then delete the import aid. Whatever works for you.

The grids scales are 5′ squares, 5′ hexes, and 3′ hexes (in case you want to take a swing at running this in the Dungeon Fantasy RPG, Powered by GURPS)

Pictures of the Proof

Front Cover
Front Cover


Back Cover
Back Cover


Dark Images look good
Dark Images look good


So does the book's "iconic" image
So does the book’s “iconic” image


Full page maps
Full page maps

I hope y’all have been waiting for this day as I have. But I have locked down those who responded to the survey (all but 17 of y’all) and distributed files to those folks. I will next examine those that have not filled out their survey . . . and if it looks like things are in order for the transfer from Kickstarter and that each of these folks will get what they asked for during the campaign proper, I will release those as well.

As such, 225 people should have received their digital files, or at least an email saying that they’re ready for download. Some of the files are very large, as one would expect from such graphically intensive work.

So, the countdown begins. Please read, inspect, and ask questions, and post your comments in this blog post.

Yes, this one, please!

In any case, read it, play it, let me know what you find. If there are errata (and there always are), please post them to the blog thread, and Todd and I will see what we can do.

Note that an erratum is something like a typo or grammar error. Things that are preferences or suggestions can only be entertained if they don’t break layout, and will be given a somewhat gimlet eye even then: the purpose is to finish the work, after all!

Thank you so much for coming along with me on this journey. I appreciate your faith, trust, and pixie dust.

Douglas Cole

Gaming Ballistic, LLC

Dungeon Grappling is the DriveThruRPG Deal of the day today. This means it’s 70% off – on sale for $2.85 in the PDF format.

These are the best grappling rules that DnD-flavored games have seen to date. Bold statement? Yeah, but don’t take my word for it: Read the reviews.

And at $2.85, what are you waiting for?

Grappling in one form or another, from fighting using active shield manipulation to a lion strangling a foe in its jaws to a giant ape holding a victim over its head, should be part of nearly every fight. Getting dogpiled by kobolds is a time-honored tradition. But mostly, the rules have gotten in the way of the fiction. Until now.

Resolve grappling with the same basic mechanical flavor as the rest of the game: roll to hit against a target number; if successful, roll damage. That damage can accumulate to restrict and impair the foe, or even traded for injury.

I ran the Dungeon Grappling rules at GenCon for 15 folks who had never used them before, including a few skeptics and a few folks who were eager to try out grappling rules that finally didn’t suck. Two game sessions, and the most common feedback was the rules made grappling both worthwhile and fun.

Try ’em out – and then in a week or so, you can sign up to try that same adventure yourselves . . . but more on that later!

CreateSpace is inexpensive but has been extremely uneven in quality. Extremely.

DriveThruRPG (via Lightning Source) has been very reliable and consistent in quality, but is more expensive than I’d prefer.

I’m looking for other short-run printers that might do the job. The minimum offset quantity I can usually find is 500 copies, but rumors have scattered about of lower-minimum-number available.

I’m probably looking for a US-based printer, but I’m OK with nearly anything, and something with both US and UK (for example) outlets has real advantages.

In any case, help wanted!