Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!
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Fantastic Dungeon Grappling . . . is now a DFM2 Stretch goal!

This is Grappling Grappling has always gotten short shift in games. Gaming Ballistic wrestled with this problem repeatedly over the years, first with GURPS Martial Arts: Technical Grappling for GURPS (available at Warehouse 23), and then for 5e, Swords & Wizardry, and the Pathfinder RPG with Dungeon Grappling (PDF at Warehouse 23; Print and PDF at Gaming Ballistic) The knowledge and play experience…

Citadel at Nordvorn Final Cover
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Citadel at Nordvorn Final Cover

Excellent progress The Citadel at Nordvorn is doing very nicely. A bit more each day, and just shy of $1500 to the first stretch goal. 405 actual backers, which exceeds where we were on Hall of Judgment four days before the campaign closed . . . and we have twice as much time remaining! Speaking…

Why Dungeon Fantasy? Why the Dungeon Fantasy RPG Boxed Set?

Why Dungeon Fantasy? Why the Dungeon Fantasy RPG Boxed Set?

Why the Dungeon Fantasy RPG? So, in another forum, I was challenged: “Sell me on Dungeon Fantasy.” OK. I will: All the flexibility, tactical combat glory, deadliness, and specificity that GURPS is known for, with the additional benefit that the line editor went through and removed all the stuff you DON’T need. GURPS is a…