Last time, we basically headed out for Tian, journeying north for an epic trek across the frozen top of the world. We got ambushed in a narrow passage, with a 100′ tall cliff of ice and snow to the south, and a frozen fast-moving river to the north. I recall we only had perhaps ten yards of flat ground at the bottom.
We triggered it ourselves, I recall. We thought “obvious place for an ambush,” and Thumvar, I think, was close on hand and probably caused the creature (a three-headed chimera) to trigger his trap, which was a very wide avalanche!
The avalanche raced down the cliff, and those of us in the zone beat feat (on horses) to escape the zone. Well, those of us who could not fly.
That was a bit of a tense moment. Dawn made some epic Light Walk rolls to run up the face of the tumbling snow, and Shiba and Cadmus did a lot of steering horses through a bad snowfall. All in all, we handled that well. Then we noted a horde of undead frozen guys coming for us.
Thumvar and Staver made really short work of the chimera, since they injured its wing as it made a dive, causing it to face-plant into the turf (leaving a giant blood smear on the map) after a 30-yard full-speed stoop. Splat.
The undead? Yeah, they ran after us in clusters. Cadmus got close to each group and set them on instant-flambe with Smite. One almost dangerous moment was when one leaped up behind me on my saddle, but Shiba shot him down with his bow.
At no real point was the encounter terribly tense, but in fairness, we rolled very well, did a whole bunch of really epic stuff that worked, and we did control the encounter by triggering the ambush ourselves. Actually acted like the bunch of 340-ish point characters we were. Ultimately, the avalanche and river were likely the most serious threats here.
The next session was a whole lot of journeying, followed by a stop at a town that I will not attempt to get right. Uquiqo? Anyway, the entire thing is carved out of rock at the base of a towering ice wall. We are met, offered hospitality that we got to roleplay through (few of us speak the language), and eventually are told three or four salient facts:
- They were surprised that we did not get attacked and eaten by a White Dragon that has been plaguing the area.
- The flesh-destroying winter storms never come down as far south as they have at this time of the year
- Strange black pillars and undead have been seen on the high plains; they think the storms might be related. Or we think the storms might be related.
Then a crazy old priest of the winds starts yelling at us from outside. We step out, initially thinking dragon-attack, but it’s just a torch-and-pitchforks party against us, the faithless strangers.
We try a group Intimidate, which doesn’t work very well. Cadmus, not amused at being described as Faithless, calls on a visage of Pharasma (invokes Holy Glory), which does, in fact, knock nearly all the bystanders (and Staver) either down or wobbly. The priest disappears in Body of Air. A massive warrior approaches, his guards start tossing civilians around, and we get ready for a fight.
He then has a spectacular argument (of the non-violent kind) with his wife, our host. Ah, a domestic thing. We back off, and our host sadly tells us we need to sleep outside.
Brrr. That’s going to be cold.
Cadmus starts to pray for some guidance and warmth and to make Staver smell less bad. He keeps getting distracted, though, and bemusedly walks, praying loudly and confusing the hell out of his companions, towards a cliff face, which seems to have a line through it that no one else can see.
He reaches out and touches it, and it opens, revealing a passage and tunnel to the high cliff above.
We end there, and at least we know that if God tells us to climb the stairs, paraphrasing the immortal words of Bill Murray: “We go up.”