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Gaming Ballistic LLC | InDesign for Newbs | Play Aids and Commentary | Work in Progress | Writing and EditingInDesign is not for Newbs . . . but I’m improving
Last few days or a week or so I’ve been laying out the Dragon Heresy Introductory Set. The manuscript is done, cut down from 410,000 words to about 149,500, and 55,000 of those are completely awesome monsters. But InDesign, basically the industry standard layout package, is a CAD program for words. It is ridiculously functional,…
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Admin | Dragons of Rosgarth | Forest's End | Gaming Ballistic LLC | GURPS | Nordlond Setting | Nordlondr Folk | RPG Systems | The DFRPG | The Hand of AsgardFour New Nordlond Sagas: Available in PDF
After much toil, four new books in the Norse-inspired Norðlond setting for the Dungeon Fantasy RPG (Powered by GURPS) are now available on the Gaming Ballistic web store in PDF form. The Dragons of Rosgarth A dragon has come again to Rosgarth Castle. He hopes to ascend, becoming an Elder Dragon. They ruled the world…
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The Obsession with Gold
I blame my kid. As someone who used to do gold evaporation for my PhD thesis, I was always shocked at just how heavy it it. We always talk about uranium and tungsten as being dense, and they are. They’re also hard, high-melting refractory materials, so they do occupy a unique place in the hearts…
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Conventions and Appearances | Fantastic Dungeon Grappling | Gaming Ballistic LLC | GURPS | RPG Systems | The DFRPGFnordCon goes Virtual: April 17-19
With the world currently pressing the “pause” button, many conventions have been cancelled, Steve Jackson Games’ FnordCon being one of them. Originally scheduled April 3-5, it has been re-imagined as a Virtual Convention, to be held on Discord. The schedule is firming up, and I’m sure SJG will have more to say about it in the coming…
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Pathfinder Skull and Shackles Tidewater Rock and Pirate Hats
Today we played Pathfinder Pirates, continuing the Skull and Shackles Path. On board were +Jeromy French , +Matt Sutton , +kung fu hillbilly , and +Joshua Taylor . We more or less talked our way through the session, trying to remember where we’d left off. In the end, we captured a target pirate we’d needed to capture, brought his severed head back to…
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Violent Resolution – Guns . . . Lots of Guns
In a previous article, Violent Resolution looked at the skills used for ranged weaponry. In this column, I look at the weapons themselves. Similar to differentiation found in hand-to-hand weapons, differentiation in ranged weapons, including the titular guns, provide a way of showing strengths and weaknesses, and providing different dramatic opportunities, within games. Most games (but…
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