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Pump action crossbow
Once again, over on the forums there’s a thread. In this case, someone created a repeating crossbow that is re-loaded using a pump-action similar to a shotgun. The design on the thread was a fairly standard design, nothing quite as elaborate as the image to the right. So, what would I make of such a beast?…
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Alternate GURPS III – By Default designer’s notes
I’m riffing a bit off of +Christopher R. Rice and +Antoni Ten Monrós chatting about their own article, Team Up, in this month’s issue, Pyramid #3/65: Alternate GURPS III. I’ll be reviewing the entire thing sometime soon, after the Blog Carnival finishes up and I get all the stuff done for it (mostly two more interviews; three if I…
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Quick Contests go Quickly
I’m a bit exhausted from the run-up to GURPSDay this week, but here’s something that was inspired by a fun game last night. GURPS: Simple Quick Contests last night I played in a game with a bunch of people I’ve never gamed with before. +Derrick White was gracious enough to accept me into his game. It’s a…
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GURPS 301: Evaluate
It’s generally found, I’ve noticed, that not too many people take the Evaluate maneuver in GURPS combat. At “only” +1 per turn, by and large it’s a less desirable option than whacking away at your foe with your weapon of choice. Since many fights seem to involve a lot of circling – which could be cascading…
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Christian knocks one out of the park
Remember what happens next? +Christian Blouin pens at least a GURPS 303 article on using social reactions and influence against PCs. Any time you’re “compelling” the characters to act a certain way, you need to be somewhat cautious, but still, it can be done, and often is an important part of a majorly fun plotline Consternation…
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Metagaming for fun and profit
In the discussion of common pitfalls in GURPS (which was really common pitfalls in RPGs in general, for the most part, some of which applied more directly to GURPS), the topic of metagaming currencies came up. What is a metagaming currency? Well, I’ll pick on GURPS, since I can think of a few: Luck can…