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Hall of Judgment Smashes (my) Expectations
Well, Peter saw it coming, but I didn’t. In fairness to me, it is unwise to plan on a smashing success, and even less wise to spend accordingly. Even so, the Hall of Judgment Kickstarter for the Dungeon Fantasy RPG is just crushing it. We have, in two days, surpassed the funding total for Dungeon…
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Heretical DnD: More on armor and combat simulations
Since my original forays into tinkering with the combat and narrative mechanics in D&D5, I’ve written a combat simulator to look at how quickly two combatants can drop each other using my rules assumptions, including for armor. I’ve found out a few things, which have sent me back to . . . not the drawing…
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Dragon Heresy | Fifth Edition | GURPS | Martial Arts and Fighting | Play Aids and Commentary | RPG SystemsOne-on-one with Shields: Upsetting the conventional wisdom
For those coming in from Dimicator: welcome, and thanks for visiting! My stats rather firmly reflect a deluge of traffic thanks to Roland’s Facebook share. For those looking for other stuff: More on shields My experiences starting to get into viking-style martial arts with Ásfólk: And welcome to all! Forget All You Know Roland Warzecha…
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Actual Play | Guest Post | GURPS | Nordlond Herferth | Play Aids and Commentary | RPG Systems | The DFRPGEye of the Triger (Nordlond Campaign Recap)
Setting the scene: We started off On A Boat (knar, technically, a big ol fat cargo vessel with no on-deck buildings or fortifications) sailing down an extremely big river (half mile wide) to Aienferill. We were hired on by the knar captain (Einarsson) to protect it from being raided, there having been problems with raiding…
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Everything’s a Ritual if you have the time
There is a comparative dearth of ritual spells in D&D5. On the way home from work the other day I was thinking what would happen if any spell could be done as a ritual. Higher level spells would simply take longer. yes, I do a lot of my noodling while driving. Oddly enough, I have…
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- Features | GURPS | GURPS 101 | Uncategorized
Incapacitation Station
After the discussion on how to kill someone dead in GURPS with firearms (which really does devolve to shoot ’em a lot in places that matter, more or less like real life), a few commenters noted that “dead in one turn” isn’t really where it’s at. +Peter V. Dell’Orto has noted before that dying, in GURPS, is…
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